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The Low-Hanging Firmament Hex Map and Keys

Hexcrawling rules can be found here.
A great structure of glass hangs in the sky above the wilderness outside Catage, kept hidden through magical means. From below, it is invisible – the sun and stars shine through, with only an occasional distortion in the light hinting at what looms above. A keen weather-watcher might notice strange anomalies in the wind and clouds that hint at this presence, which has stoked the curiosity of many transcendentalists.
Occasionally pieces of glass will break free and fall upon the wilderness below. Being caught beneath one of these pieces of falling sky is extremely dangerous.
There is conjecture among those who know of this structure of its origin. Some claim it was knocked loose from the heavens in a great disaster and in some fashion caught as it fell, while others say it was artificially constructed in an attempt to reach the stars. These arguments seldom reach the ears of anyone other than a very small network of extremely secretive wizards, scholars, and alchemists.
Darker blue spaces are glass platforms that can be traversed, while lighter spaces are empty air, the ground below corresponding to the equivalent hex in the main map. To reach the Low-Hanging Firmament, you must somehow fly at least three miles above sea level. As you reach this height, the glass will become visible, distorting the light if it is above you.

This is a work in progress and individual hexes will be updated as needed to have greater detail or to link to discrete hex entry pages. Annotations show many of the places where I plan to do this.



0101 — Empty sky. Wind, clouds, and the light of the sun moon or stars.

0201 – Empty sky. Wind, clouds, and the light of the sun moon or stars.

0301 – Smooth flat glass. Glitters blindingly in the light of day.

0401 – Leafless glass trees are sculpted from the ground here. Light refracts through them beautifully, and their branches break into sharp glass splinters with ease, making them dangerous to climb or fall against.

0501 — Empty sky. Wind, clouds, and the light of the sun moon or stars.

0601 – Empty sky. Wind, clouds, and the light of the sun moon or stars.

0701 — Empty sky. Wind, clouds, and the light of the sun moon or stars.

0801 — Empty sky. Wind, clouds, and the light of the sun moon or stars.

0901 – Empty sky. Wind, clouds, and the light of the sun moon or stars.

1001 – Leafless glass trees are sculpted from the ground here. Light refracts through them beautifully, and their branches break into sharp glass splinters with ease, making them dangerous to climb or fall against.

1101 – Empty sky. Wind, clouds, and the light of the sun moon or stars.

1201 — Empty sky. Wind, clouds, and the light of the sun moon or stars.

1301 — Empty sky. Wind, clouds, and the light of the sun moon or stars.

1401 — Empty sky. Wind, clouds, and the light of the sun moon or stars.

1501 – Empty sky. Wind, clouds, and the light of the sun moon or stars.

0102 — Empty sky. Wind, clouds, and the light of the sun moon or stars.

0202 – Glass that was once subject to some great heat and flung about with unimaginable violence is now hardened into shapes resembling ocean waves. These once-molten flows make for treacherous footing.

0302 – Holes have been drilled into the glass here, and 100 iron poles bearing colorful pennants have been inserted into them. They range from 10 to 20 feet tall, and can be removed from their holes with significant effort.
Ghostly images of living beings in other hexes of this type can be seen here. 50% chance of seeing the images of 1d6 transcendentalists from 0212 walking in 0211 and 0311, 20% chance of the Witch-Knight in 1004. If over half the pennants are removed, the images cannot be seen until they are returned.

0402 — Empty sky. Wind, clouds, and the light of the sun moon or stars.

0502 — Smooth flat glass. Glitters blindingly in the light of day.

0602 – Smooth flat glass. Glitters blindingly in the light of day.

0702 – Empty sky. Wind, clouds, and the light of the sun moon or stars.

0802 — A cosmic glow emanates from a dense cloud of starstuff.

0902 — Smooth flat glass. Glitters blindingly in the light of day.

1002 – Smooth flat glass. Glitters blindingly in the light of day.

1102 — Empty sky. Wind, clouds, and the light of the sun moon or stars.

1202 – Smooth flat glass. Glitters blindingly in the light of day.

1302 – The glass here is broken, but held in place by what look like vast tree roots snaking through it. These are actually the webwork of Freyod the Spiderweb-Goddess of 1302, extending herself through the glass to maintain its structural stability. If she were to die, this hex would fall to earth.

1402 — Empty sky. Wind, clouds, and the light of the sun moon or stars.

1502 – Glasswork Sculpture of a Rose.

0103 — Holes have been drilled into the glass here, and 100 iron poles bearing colorful pennants have been inserted into them. They range from 10 to 20 feet tall, and can be removed from their holes with significant effort.
Ghostly images of living beings in other hexes of this type can be seen here. 50% chance of seeing the images of 1d6 transcendentalists from 0212 walking in 0211 and 0311, 20% chance of the Witch-Knight in 1004. If over half the pennants are removed, the images cannot be seen until they are returned.

0203 — A metallic skeletal giant is entombed just below the surface of the glass.

0303 – Smooth flat glass. Glitters blindingly in the light of day.

0403 – Empty sky. Wind, clouds, and the light of the sun moon or stars.

0503 — Empty sky. Wind, clouds, and the light of the sun moon or stars.

0603 – Smooth flat glass. Glitters blindingly in the light of day.

0703 — Smooth flat glass. Glitters blindingly in the light of day.

0803 – Smooth flat glass. Glitters blindingly in the light of day.

0903 — Empty sky. Wind, clouds, and the light of the sun moon or stars.

1003 — Smooth flat glass. Glitters blindingly in the light of day.

1103 – Smooth flat glass. Glitters blindingly in the light of day.

1203 — Freyod, passive-aggressive spiderweb-goddess.

1303 — Smooth flat glass. Glitters blindingly in the light of day.

1403 – Empty sky. Wind, clouds, and the light of the sun moon or stars.

1503 — Smooth flat glass. Glitters blindingly in the light of day.

0104 – Empty sky. Wind, clouds, and the light of the sun moon or stars.

0204 — An ancient watchtower with a now defunct artillery cannon atop it.

0304 — Smooth flat glass. Glitters blindingly in the light of day.

0404 – Empty sky. Wind, clouds, and the light of the sun moon or stars.

0504 — Smooth flat glass. Glitters blindingly in the light of day.

0604 – Smooth flat glass. Glitters blindingly in the light of day.

0704 — The glass here has been shaped to resemble boulders scattered across the ground, though all are firmly attached to the floor.

0804 — The glass here has been shaped to resemble boulders scattered across the ground, though all are firmly attached to the floor.

0904 — Empty sky. Wind, clouds, and the light of the sun moon or stars.

1004 — Holes have been drilled into the glass here, and 100 iron poles bearing colorful pennants have been inserted into them. They range from 10 to 20 feet tall, and can be removed from their holes with significant effort.
Ghostly images of living beings in other hexes of this type can be seen here. 50% chance of seeing the images of 1d6 transcendentalists from 0212 walking in 0211 and 0311. If over half the pennants are removed, the images cannot be seen until they are returned.
A knight of the old king of Catage, turned to the Witch faith, lives here now after having escaped the wall.

1104 — Empty sky. Wind, clouds, and the light of the sun moon or stars.

1204 – The glass here is broken, but held in place by what look like vast tree roots snaking through it. These are actually the webwork of Freyod the Spiderweb-Goddess of 1302, extending herself through the glass to maintain its structural stability. If she were to die, this hex would fall to earth.

1304 — Empty sky. Wind, clouds, and the light of the sun moon or stars.

1404 — A boat that now serves as a fort for the remnants of its old occupants.

1504 – Smooth flat glass. Glitters blindingly in the light of day.

0105 – Empty sky. Wind, clouds, and the light of the sun moon or stars.

0205 – Empty sky. Wind, clouds, and the light of the sun moon or stars.

0305 — The glass here is damaged, spiderwebbed with cracks and chunks of loose material that shift ominously underfoot.

0405 – The glass here is damaged, spiderwebbed with cracks and chunks of loose material that shift ominously underfoot.

0505 — Empty sky. Wind, clouds, and the light of the sun moon or stars.

0605 – The glass here has been shaped to resemble boulders scattered across the ground, though all are firmly attached to the floor.

0705 – Vara, conciliatory spiderweb-goddess.

0805 — The Corridor of Knives, a canyon of glass that sweeps up into razor sharp points that threaten to cut and maim travelers.

0905 — Empty sky. Wind, clouds, and the light of the sun moon or stars.

1005 — Empty sky. Wind, clouds, and the light of the sun moon or stars.

1105 — Empty sky. Wind, clouds, and the light of the sun moon or stars.

1205 — Empty sky. Wind, clouds, and the light of the sun moon or stars.

1305 — Empty sky. Wind, clouds, and the light of the sun moon or stars.

1405 — Empty sky. Wind, clouds, and the light of the sun moon or stars.

1505 — Empty sky. Wind, clouds, and the light of the sun moon or stars.

0106 — Empty sky. Wind, clouds, and the light of the sun moon or stars.

0206 — Sky-Wizard’s Tower. The wizard who lives here maintains the magic that keeps the firmament unseen from below.

0306 — Empty sky. Wind, clouds, and the light of the sun moon or stars.

0406 — Empty sky. Wind, clouds, and the light of the sun moon or stars.

0506 — The glass here is damaged, spiderwebbed with cracks and chunks of loose material that shift ominously underfoot.

0606 – Empty sky. Wind, clouds, and the light of the sun moon or stars.

0706 — The glass here has been shaped to resemble boulders scattered across the ground, though all are firmly attached to the floor.

0806 – The Corridor of Knives, a canyon of glass that sweeps up into razor sharp points that threaten to cut and maim travelers.

0906 – The Corridor of Knives, a canyon of glass that sweeps up into razor sharp points that threaten to cut and maim travelers.

1006 — Empty sky. Wind, clouds, and the light of the sun moon or stars.

1106 — Leafless glass trees are sculpted from the ground here. Light refracts through them beautifully, and their branches break into sharp glass splinters with ease, making them dangerous to climb or fall against.

1206 — Empty sky. Wind, clouds, and the light of the sun moon or stars.

1306 — Lake on the Duke’s Lands. WRITE ENTRY

1406 – The Duke’s Glass Forest. WRITE ENTRY

1506 — Empty sky. Wind, clouds, and the light of the sun moon or stars.

0107 — Empty sky. Wind, clouds, and the light of the sun moon or stars.

0207 — Empty sky. Wind, clouds, and the light of the sun moon or stars.

0307 — The glass here is damaged, spiderwebbed with cracks and chunks of loose material that shift ominously underfoot.

0407 — The glass here is damaged, spiderwebbed with cracks and chunks of loose material that shift ominously underfoot.

0507 – Empty sky. Wind, clouds, and the light of the sun moon or stars.

0607 — Empty sky. Wind, clouds, and the light of the sun moon or stars.

0707 — Empty sky. Wind, clouds, and the light of the sun moon or stars.

0807 — Empty sky. Wind, clouds, and the light of the sun moon or stars.

0907 — The Corridor of Knives, a canyon of glass that sweeps up into razor sharp points that threaten to cut and maim travelers.

1007 – The glass here has been shaped to resemble boulders scattered across the ground, though all are firmly attached to the floor.

1107 — Occult-futurist Airship.

1207 — Empty sky. Wind, clouds, and the light of the sun moon or stars.

1307 — The Duke’s Fortress. WRITE ENTRY

1407 — Empty sky. Wind, clouds, and the light of the sun moon or stars.

1507 – Empty sky. Wind, clouds, and the light of the sun moon or stars.

0108 — Empty sky. Wind, clouds, and the light of the sun moon or stars.

0208 — A smooth mountain of glass extending upwards at a steady angle.

0308 – Empty sky. Wind, clouds, and the light of the sun moon or stars.

0408 – A storm cloud of glass dust swirls violently in the air here, making travel by sky extremely dangerous. This was a solid part of the firmament that was shattered, and the wizard at 0206 keeps it from falling onto the earth below.

0508 — A storm cloud of glass dust swirls violently in the air here, making travel by sky extremely dangerous. This was a solid part of the firmament that was shattered, and the wizard at 0206 keeps it from falling onto the earth below.

0608 – Empty sky. Wind, clouds, and the light of the sun moon or stars.

0708 – Smooth flat glass. Glitters blindingly in the light of day.

0808 — The glass here has been shaped to resemble boulders scattered across the ground, though all are firmly attached to the floor.

0908 – The glass here has been shaped to resemble boulders scattered across the ground, though all are firmly attached to the floor.

1008 – Empty sky. Wind, clouds, and the light of the sun moon or stars.

1108 – Empty sky. Wind, clouds, and the light of the sun moon or stars.

1208 — Leafless glass trees are sculpted from the ground here. Light refracts through them beautifully, and their branches break into sharp glass splinters with ease, making them dangerous to climb or fall against.

1308 — Empty sky. Wind, clouds, and the light of the sun moon or stars.

1408 — Empty sky. Wind, clouds, and the light of the sun moon or stars.

1508 – Empty sky. Wind, clouds, and the light of the sun moon or stars.

0109 — The glass here is damaged, spiderwebbed with cracks and chunks of loose material that shift ominously underfoot.

0209 — The glass here is damaged, spiderwebbed with cracks and chunks of loose material that shift ominously underfoot.

0309 — A storm cloud of glass dust swirls violently in the air here, making travel by sky extremely dangerous. This was a solid part of the firmament that was shattered, and the wizard at 0206 keeps it from falling onto the earth below.

0409 — A storm cloud of glass dust swirls violently in the air here, making travel by sky extremely dangerous. This was a solid part of the firmament that was shattered, and the wizard at 0206 keeps it from falling onto the earth below.

0509 — A storm cloud of glass dust swirls violently in the air here, making travel by sky extremely dangerous. This was a solid part of the firmament that was shattered, and the wizard at 0206 keeps it from falling onto the earth below.

0609 — Smooth flat glass. Glitters blindingly in the light of day.

0709 — Empty sky. Wind, clouds, and the light of the sun moon or stars.

0809 – Empty sky. Wind, clouds, and the light of the sun moon or stars.

0909 – Empty sky. Wind, clouds, and the light of the sun moon or stars.

1009 — Glass that was once subject to some great heat and flung about with unimaginable violence is now hardened into shapes resembling ocean waves. These once-molten flows make for treacherous footing.

1109 — Empty sky. Wind, clouds, and the light of the sun moon or stars.

1209 — Empty sky. Wind, clouds, and the light of the sun moon or stars.

1309 — Glass that was once subject to some great heat and flung about with unimaginable violence is now hardened into shapes resembling ocean waves. These once-molten flows make for treacherous footing.

1409 – Glass that was once subject to some great heat and flung about with unimaginable violence is now hardened into shapes resembling ocean waves. These once-molten flows make for treacherous footing.

1509 — Empty sky. Wind, clouds, and the light of the sun moon or stars.

0110 — Empty sky. Wind, clouds, and the light of the sun moon or stars.

0210 — Empty sky. Wind, clouds, and the light of the sun moon or stars.

0310 — Empty sky. Wind, clouds, and the light of the sun moon or stars.

0410 — A storm cloud of glass dust swirls violently in the air here, making travel by sky extremely dangerous. This was a solid part of the firmament that was shattered, and the wizard at 0206 keeps it from falling onto the earth below.

0510 — Leafless glass trees are sculpted from the ground here. Light refracts through them beautifully, and their branches break into sharp glass splinters with ease, making them dangerous to climb or fall against.

0610 — Empty sky. Wind, clouds, and the light of the sun moon or stars.

0710 — Smooth flat glass. Glitters blindingly in the light of day.

0810 — Smooth flat glass. Glitters blindingly in the light of day.

0910 – Empty sky. Wind, clouds, and the light of the sun moon or stars.

1010 – Glass that was once subject to some great heat and flung about with unimaginable violence is now hardened into shapes resembling ocean waves. These once-molten flows make for treacherous footing.

1110 – Cosmic Miasma.

1210 — Glass that was once subject to some great heat and flung about with unimaginable violence is now hardened into shapes resembling ocean waves. These once-molten flows make for treacherous footing.

1310 — A huge cauldron-like object, embedded in the glass. It once served to convert organic substances into fuel for vast war machines, but now lies dormant.

1410 – Empty sky. Wind, clouds, and the light of the sun moon or stars.

1510 – Empty sky. Wind, clouds, and the light of the sun moon or stars.

0111 — Empty sky. Wind, clouds, and the light of the sun moon or stars.

0211 — Holes have been drilled into the glass here, and 100 iron poles bearing colorful pennants have been inserted into them. They range from 10 to 20 feet tall, and can be removed from their holes with significant effort. Transcendentalists from 0212 have taken 44 of them.
Ghostly images of living beings in other hexes of this type can be seen here. 20% chance of seeing an image of the Witch-Knight in 1004. If over half the pennants are removed, the images cannot be seen until they are returned.

0311 — Holes have been drilled into the glass here, and 100 iron poles bearing colorful pennants have been inserted into them. They range from 10 to 20 feet tall, and can be removed from their holes with significant effort. Transcendentalists from 0212 have taken 53 of them.
Ghostly images of living beings in other hexes of this type could be seen here. If enough pennants are returned to fill half of the 100 holes. There is a 20% chance of seeing and image of the Witch-Knight in 1004.

0411 — Empty sky. Wind, clouds, and the light of the sun moon or stars.

0511 – Smooth flat glass. Glitters blindingly in the light of day.

0611 — Smooth flat glass. Glitters blindingly in the light of day.

0711 — Empty sky. Wind, clouds, and the light of the sun moon or stars.

0811 – Empty sky. Wind, clouds, and the light of the sun moon or stars.

0911 – Empty sky. Wind, clouds, and the light of the sun moon or stars.

1011 — Glass that was once subject to some great heat and flung about with unimaginable violence is now hardened into shapes resembling ocean waves. These once-molten flows make for treacherous footing.

1111 — Glass that was once subject to some great heat and flung about with unimaginable violence is now hardened into shapes resembling ocean waves. These once-molten flows make for treacherous footing.

1211 — Empty sky. Wind, clouds, and the light of the sun moon or stars.

1311 — Glass that was once subject to some great heat and flung about with unimaginable violence is now hardened into shapes resembling ocean waves. These once-molten flows make for treacherous footing.

1411 — Glass that was once subject to some great heat and flung about with unimaginable violence is now hardened into shapes resembling ocean waves. These once-molten flows make for treacherous footing.

1511 — Empty sky. Wind, clouds, and the light of the sun moon or stars.

0112 — Empty sky. Wind, clouds, and the light of the sun moon or stars.

0212 — Transcendentalist refuge village.

0312 — Empty sky. Wind, clouds, and the light of the sun moon or stars.

0412 — Smooth flat glass. Glitters blindingly in the light of day.

0512 — Empty sky. Wind, clouds, and the light of the sun moon or stars.

0612 – Nemon, jealous spiderweb-goddess.

0712 – Glass that was once subject to some great heat and flung about with unimaginable violence is now hardened into shapes resembling ocean waves. These once-molten flows make for treacherous footing.

0812 – Glass that was once subject to some great heat and flung about with unimaginable violence is now hardened into shapes resembling ocean waves. These once-molten flows make for treacherous footing.

0912 — Glass that was once subject to some great heat and flung about with unimaginable violence is now hardened into shapes resembling ocean waves. These once-molten flows make for treacherous footing.

1012 — Empty sky. Wind, clouds, and the light of the sun moon or stars.

1112 — Empty sky. Wind, clouds, and the light of the sun moon or stars.

1212 — Empty sky. Wind, clouds, and the light of the sun moon or stars.

1312 — Glass that was once subject to some great heat and flung about with unimaginable violence is now hardened into shapes resembling ocean waves. These once-molten flows make for treacherous footing.

1412 – Empty sky. Wind, clouds, and the light of the sun moon or stars.

1512 — Empty sky. Wind, clouds, and the light of the sun moon or stars.

0113 — Empty sky. Wind, clouds, and the light of the sun moon or stars.

0213 — Synthetic Signal Fire. Used by transcendentalists and the accomplices to their escape to send messages to the wall.

0313 — Empty sky. Wind, clouds, and the light of the sun moon or stars.

0413 — Smooth flat glass. Glitters blindingly in the light of day.

0513 — Smooth flat glass. Glitters blindingly in the light of day.

0613 — Smooth flat glass. Glitters blindingly in the light of day.

0713 — Empty sky. Wind, clouds, and the light of the sun moon or stars.

0813 – Empty sky. Wind, clouds, and the light of the sun moon or stars.

0913 — Glass that was once subject to some great heat and flung about with unimaginable violence is now hardened into shapes resembling ocean waves. These once-molten flows make for treacherous footing.

1013 — Glass that was once subject to some great heat and flung about with unimaginable violence is now hardened into shapes resembling ocean waves. These once-molten flows make for treacherous footing.

1113 — Glass that was once subject to some great heat and flung about with unimaginable violence is now hardened into shapes resembling ocean waves. These once-molten flows make for treacherous footing.

1213 — Glass that was once subject to some great heat and flung about with unimaginable violence is now hardened into shapes resembling ocean waves. These once-molten flows make for treacherous footing.

1313 — Empty sky. Wind, clouds, and the light of the sun moon or stars.

1413 — Empty sky. Wind, clouds, and the light of the sun moon or stars.

1513 — Empty sky. Wind, clouds, and the light of the sun moon or stars.

0114 — The top of the Wall of Catage looms like a mountain emerging from the seafloor, just below the height of the Low-Hanging Firmament.

0214 — The top of the Wall of Catage looms like a mountain emerging from the seafloor, just below the height of the Low-Hanging Firmament.

0314 — The top of the Wall of Catage looms like a mountain emerging from the seafloor, just below the height of the Low-Hanging Firmament.

0414 — The top of the Wall of Catage looms like a mountain emerging from the seafloor, just below the height of the Low-Hanging Firmament.

0514 — The top of the Wall of Catage looms like a mountain emerging from the seafloor, just below the height of the Low-Hanging Firmament.

0614 — The top of the Wall of Catage looms like a mountain emerging from the seafloor, just below the height of the Low-Hanging Firmament.

0714 — The top of the Wall of Catage looms like a mountain emerging from the seafloor, just below the height of the Low-Hanging Firmament.

0814 — The top of the Wall of Catage looms like a mountain emerging from the seafloor, just below the height of the Low-Hanging Firmament.

0914 — The top of the Wall of Catage looms like a mountain emerging from the seafloor, just below the height of the Low-Hanging Firmament.

1014 — The top of the Wall of Catage looms like a mountain emerging from the seafloor, just below the height of the Low-Hanging Firmament.

1114 — The top of the Wall of Catage looms like a mountain emerging from the seafloor, just below the height of the Low-Hanging Firmament.

1214 – The top of the Wall of Catage looms like a mountain emerging from the seafloor, just below the height of the Low-Hanging Firmament.

1314 – Empty sky. Wind, clouds, and the light of the sun moon or stars.

1414 – Empty sky. Wind, clouds, and the light of the sun moon or stars.

1514 — Empty sky. Wind, clouds, and the light of the sun moon or stars.

hex assets used to make the map:
Snow’s digital tiles for the backgrounds
World Champ Hex Kit for a lot of the icons
Thomas Novosel’s Strange Tiles for a lot of the other icons
and the fantasyland set by hexkit’s creator for the wall

Up next Play Report 22 - Recovering Gardens 0314 – The Prophet’s Balcony Gardens 0314 — The Prophet’s Balcony Within the cave sits another cave: a cathedral-like papery wasp nest, its entrance the size of a castle gate.
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