The Low-Hanging Firmament Hex Map and Keys
Hexcrawling rules can be found here.
A great structure of glass hangs in the sky above the wilderness outside
Catage, kept hidden through magical means. From below, it is invisible –
the sun and stars shine through, with only an occasional distortion in
the light hinting at what looms above. A keen weather-watcher might
notice strange anomalies in the wind and clouds that hint at this
presence, which has stoked the curiosity of many
transcendentalists.
Occasionally pieces of glass will break free and fall upon the
wilderness below. Being caught beneath one of these pieces of falling
sky is extremely dangerous.
There is conjecture among those who know of this structure of its
origin. Some claim it was knocked loose from the heavens in a great
disaster and in some fashion caught as it fell, while others say it was
artificially constructed in an attempt to reach the stars. These
arguments seldom reach the ears of anyone other than a very small
network of extremely secretive wizards, scholars, and alchemists.
Darker blue spaces are glass platforms that can be traversed, while
lighter spaces are empty air, the ground below corresponding to the
equivalent hex in the
main map. To reach the Low-Hanging Firmament, you must somehow fly
at least three miles above sea level. As you reach this height, the
glass will become visible, distorting the light if it is above
you.
This is a work in progress and individual hexes will be updated as
needed to have greater detail or to link to discrete hex entry pages.
Annotations show many of the places where I plan to do this.
0101 — Empty sky. Wind, clouds, and the light of the
sun moon or stars.
0201 – Empty sky. Wind, clouds, and the light of the
sun moon or stars.
0301 – Smooth flat glass. Glitters blindingly in the
light of day.
0401 – Leafless glass trees are sculpted from the
ground here. Light refracts through them beautifully, and their branches
break into sharp glass splinters with ease, making them dangerous to
climb or fall against.
0501 — Empty sky. Wind, clouds, and the light of the
sun moon or stars.
0601 – Empty sky. Wind, clouds, and the light of the
sun moon or stars.
0701 — Empty sky. Wind, clouds, and the light of the
sun moon or stars.
0801 — Empty sky. Wind, clouds, and the light of the
sun moon or stars.
0901 – Empty sky. Wind, clouds, and the light of the
sun moon or stars.
1001 – Leafless glass trees are sculpted from the
ground here. Light refracts through them beautifully, and their branches
break into sharp glass splinters with ease, making them dangerous to
climb or fall against.
1101 – Empty sky. Wind, clouds, and the light of the
sun moon or stars.
1201 — Empty sky. Wind, clouds, and the light of the
sun moon or stars.
1301 — Empty sky. Wind, clouds, and the light of the
sun moon or stars.
1401 — Empty sky. Wind, clouds, and the light of the
sun moon or stars.
1501 – Empty sky. Wind, clouds, and the light of the
sun moon or stars.
0102 — Empty sky. Wind, clouds, and the light of the
sun moon or stars.
0202 – Glass that was once subject to some great heat
and flung about with unimaginable violence is now hardened into shapes
resembling ocean waves. These once-molten flows make for treacherous
footing.
0302 – Holes have been drilled into the glass here, and
100 iron poles bearing colorful pennants have been inserted into them.
They range from 10 to 20 feet tall, and can be removed from their holes
with significant effort.
Ghostly images of living beings in other hexes of this type can be seen
here. 50% chance of seeing the images of 1d6 transcendentalists from
0212 walking in 0211 and 0311, 20% chance of the Witch-Knight in 1004.
If over half the pennants are removed, the images cannot be seen until
they are returned.
0402 — Empty sky. Wind, clouds, and the light of the
sun moon or stars.
0502 — Smooth flat glass. Glitters blindingly in the
light of day.
0602 – Smooth flat glass. Glitters blindingly in the
light of day.
0702 – Empty sky. Wind, clouds, and the light of the
sun moon or stars.
0802 — A cosmic
glow emanates from a dense cloud of starstuff.
0902 — Smooth flat glass. Glitters blindingly in the
light of day.
1002 – Smooth flat glass. Glitters blindingly in the
light of day.
1102 — Empty sky. Wind, clouds, and the light of the
sun moon or stars.
1202 – Smooth flat glass. Glitters blindingly in the
light of day.
1302 – The glass here is broken, but held in place by
what look like vast tree roots snaking through it. These are actually
the webwork of Freyod the Spiderweb-Goddess of 1302, extending herself
through the glass to maintain its structural stability. If she were to
die, this hex would fall to earth.
1402 — Empty sky. Wind, clouds, and the light of the
sun moon or stars.
1502 – Glasswork
Sculpture of a Rose.
0103 — Holes have been drilled into the glass here, and
100 iron poles bearing colorful pennants have been inserted into them.
They range from 10 to 20 feet tall, and can be removed from their holes
with significant effort.
Ghostly images of living beings in other hexes of this type can be seen
here. 50% chance of seeing the images of 1d6 transcendentalists from
0212 walking in 0211 and 0311, 20% chance of the Witch-Knight in 1004.
If over half the pennants are removed, the images cannot be seen until
they are returned.
0203 — A
metallic skeletal giant is entombed just below the surface of the
glass.
0303 – Smooth flat glass. Glitters blindingly in the
light of day.
0403 – Empty sky. Wind, clouds, and the light of the
sun moon or stars.
0503 — Empty sky. Wind, clouds, and the light of the
sun moon or stars.
0603 – Smooth flat glass. Glitters blindingly in the
light of day.
0703 — Smooth flat glass. Glitters blindingly in the
light of day.
0803 – Smooth flat glass. Glitters blindingly in the
light of day.
0903 — Empty sky. Wind, clouds, and the light of the
sun moon or stars.
1003 — Smooth flat glass. Glitters blindingly in the
light of day.
1103 – Smooth flat glass. Glitters blindingly in the
light of day.
1203 — Freyod,
passive-aggressive spiderweb-goddess.
1303 — Smooth flat glass. Glitters blindingly in the
light of day.
1403 – Empty sky. Wind, clouds, and the light of the
sun moon or stars.
1503 — Smooth flat glass. Glitters blindingly in the
light of day.
0104 – Empty sky. Wind, clouds, and the light of the
sun moon or stars.
0204 — An
ancient watchtower with a now defunct artillery cannon atop
it.
0304 — Smooth flat glass. Glitters blindingly in the
light of day.
0404 – Empty sky. Wind, clouds, and the light of the
sun moon or stars.
0504 — Smooth flat glass. Glitters blindingly in the
light of day.
0604 – Smooth flat glass. Glitters blindingly in the
light of day.
0704 — The glass here has been shaped to resemble
boulders scattered across the ground, though all are firmly attached to
the floor.
0804 — The glass here has been shaped to resemble
boulders scattered across the ground, though all are firmly attached to
the floor.
0904 — Empty sky. Wind, clouds, and the light of the
sun moon or stars.
1004 — Holes have been drilled into the glass here, and
100 iron poles bearing colorful pennants have been inserted into them.
They range from 10 to 20 feet tall, and can be removed from their holes
with significant effort.
Ghostly images of living beings in other hexes of this type can be seen
here. 50% chance of seeing the images of 1d6 transcendentalists from
0212 walking in 0211 and 0311. If over half the pennants are removed,
the images cannot be seen until they are returned.
A knight
of the old king of Catage, turned to the Witch faith, lives here now
after having escaped the wall.
1104 — Empty sky. Wind, clouds, and the light of the
sun moon or stars.
1204 – The glass here is broken, but held in place by
what look like vast tree roots snaking through it. These are actually
the webwork of Freyod the Spiderweb-Goddess of 1302, extending herself
through the glass to maintain its structural stability. If she were to
die, this hex would fall to earth.
1304 — Empty sky. Wind, clouds, and the light of the
sun moon or stars.
1404 — A
boat that now serves as a fort for the remnants of its old
occupants.
1504 – Smooth flat glass. Glitters blindingly in the
light of day.
0105 – Empty sky. Wind, clouds, and the light of the
sun moon or stars.
0205 – Empty sky. Wind, clouds, and the light of the
sun moon or stars.
0305 — The glass here is damaged, spiderwebbed with
cracks and chunks of loose material that shift ominously
underfoot.
0405 – The glass here is damaged, spiderwebbed with
cracks and chunks of loose material that shift ominously
underfoot.
0505 — Empty sky. Wind, clouds, and the light of the
sun moon or stars.
0605 – The glass here has been shaped to resemble
boulders scattered across the ground, though all are firmly attached to
the floor.
0705 – Vara,
conciliatory spiderweb-goddess.
0805 — The
Corridor of Knives, a canyon of glass that sweeps up into razor sharp
points that threaten to cut and maim travelers.
0905 — Empty sky. Wind, clouds, and the light of the
sun moon or stars.
1005 — Empty sky. Wind, clouds, and the light of the
sun moon or stars.
1105 — Empty sky. Wind, clouds, and the light of the
sun moon or stars.
1205 — Empty sky. Wind, clouds, and the light of the
sun moon or stars.
1305 — Empty sky. Wind, clouds, and the light of the
sun moon or stars.
1405 — Empty sky. Wind, clouds, and the light of the
sun moon or stars.
1505 — Empty sky. Wind, clouds, and the light of the
sun moon or stars.
0106 — Empty sky. Wind, clouds, and the light of the
sun moon or stars.
0206 — Sky-Wizard’s
Tower. The wizard who lives here maintains the magic that keeps the
firmament unseen from below.
0306 — Empty sky. Wind, clouds, and the light of the
sun moon or stars.
0406 — Empty sky. Wind, clouds, and the light of the
sun moon or stars.
0506 — The glass here is damaged, spiderwebbed with
cracks and chunks of loose material that shift ominously
underfoot.
0606 – Empty sky. Wind, clouds, and the light of the
sun moon or stars.
0706 — The glass here has been shaped to resemble
boulders scattered across the ground, though all are firmly attached to
the floor.
0806 – The
Corridor of Knives, a canyon of glass that sweeps up into razor sharp
points that threaten to cut and maim travelers.
0906 – The
Corridor of Knives, a canyon of glass that sweeps up into razor sharp
points that threaten to cut and maim travelers.
1006 — Empty sky. Wind, clouds, and the light of the
sun moon or stars.
1106 — Leafless glass trees are sculpted from the
ground here. Light refracts through them beautifully, and their branches
break into sharp glass splinters with ease, making them dangerous to
climb or fall against.
1206 — Empty sky. Wind, clouds, and the light of the
sun moon or stars.
1306 — Lake on the Duke’s Lands. WRITE ENTRY
1406 – The Duke’s Glass Forest. WRITE ENTRY
1506 — Empty sky. Wind, clouds, and the light of the
sun moon or stars.
0107 — Empty sky. Wind, clouds, and the light of the
sun moon or stars.
0207 — Empty sky. Wind, clouds, and the light of the
sun moon or stars.
0307 — The glass here is damaged, spiderwebbed with
cracks and chunks of loose material that shift ominously
underfoot.
0407 — The glass here is damaged, spiderwebbed with
cracks and chunks of loose material that shift ominously
underfoot.
0507 – Empty sky. Wind, clouds, and the light of the
sun moon or stars.
0607 — Empty sky. Wind, clouds, and the light of the
sun moon or stars.
0707 — Empty sky. Wind, clouds, and the light of the
sun moon or stars.
0807 — Empty sky. Wind, clouds, and the light of the
sun moon or stars.
0907 — The
Corridor of Knives, a canyon of glass that sweeps up into razor sharp
points that threaten to cut and maim travelers.
1007 – The glass here has been shaped to resemble
boulders scattered across the ground, though all are firmly attached to
the floor.
1107 — Occult-futurist
Airship.
1207 — Empty sky. Wind, clouds, and the light of the
sun moon or stars.
1307 — The Duke’s Fortress. WRITE ENTRY
1407 — Empty sky. Wind, clouds, and the light of the
sun moon or stars.
1507 – Empty sky. Wind, clouds, and the light of the
sun moon or stars.
0108 — Empty sky. Wind, clouds, and the light of the
sun moon or stars.
0208 — A smooth mountain of glass extending upwards at
a steady angle.
0308 – Empty sky. Wind, clouds, and the light of the
sun moon or stars.
0408 – A storm cloud of glass dust swirls violently in
the air here, making travel by sky extremely dangerous. This was a solid
part of the firmament that was shattered, and the wizard at 0206 keeps
it from falling onto the earth below.
0508 — A storm cloud of glass dust swirls violently in
the air here, making travel by sky extremely dangerous. This was a solid
part of the firmament that was shattered, and the wizard at 0206 keeps
it from falling onto the earth below.
0608 – Empty sky. Wind, clouds, and the light of the
sun moon or stars.
0708 – Smooth flat glass. Glitters blindingly in the
light of day.
0808 — The glass here has been shaped to resemble
boulders scattered across the ground, though all are firmly attached to
the floor.
0908 – The glass here has been shaped to resemble
boulders scattered across the ground, though all are firmly attached to
the floor.
1008 – Empty sky. Wind, clouds, and the light of the
sun moon or stars.
1108 – Empty sky. Wind, clouds, and the light of the
sun moon or stars.
1208 — Leafless glass trees are sculpted from the
ground here. Light refracts through them beautifully, and their branches
break into sharp glass splinters with ease, making them dangerous to
climb or fall against.
1308 — Empty sky. Wind, clouds, and the light of the
sun moon or stars.
1408 — Empty sky. Wind, clouds, and the light of the
sun moon or stars.
1508 – Empty sky. Wind, clouds, and the light of the
sun moon or stars.
0109 — The glass here is damaged, spiderwebbed with
cracks and chunks of loose material that shift ominously
underfoot.
0209 — The glass here is damaged, spiderwebbed with
cracks and chunks of loose material that shift ominously
underfoot.
0309 — A storm cloud of glass dust swirls violently in
the air here, making travel by sky extremely dangerous. This was a solid
part of the firmament that was shattered, and the wizard at 0206 keeps
it from falling onto the earth below.
0409 — A storm cloud of glass dust swirls violently in
the air here, making travel by sky extremely dangerous. This was a solid
part of the firmament that was shattered, and the wizard at 0206 keeps
it from falling onto the earth below.
0509 — A storm cloud of glass dust swirls violently in
the air here, making travel by sky extremely dangerous. This was a solid
part of the firmament that was shattered, and the wizard at 0206 keeps
it from falling onto the earth below.
0609 — Smooth flat glass. Glitters blindingly in the
light of day.
0709 — Empty sky. Wind, clouds, and the light of the
sun moon or stars.
0809 – Empty sky. Wind, clouds, and the light of the
sun moon or stars.
0909 – Empty sky. Wind, clouds, and the light of the
sun moon or stars.
1009 — Glass that was once subject to some great heat
and flung about with unimaginable violence is now hardened into shapes
resembling ocean waves. These once-molten flows make for treacherous
footing.
1109 — Empty sky. Wind, clouds, and the light of the
sun moon or stars.
1209 — Empty sky. Wind, clouds, and the light of the
sun moon or stars.
1309 — Glass that was once subject to some great heat
and flung about with unimaginable violence is now hardened into shapes
resembling ocean waves. These once-molten flows make for treacherous
footing.
1409 – Glass that was once subject to some great heat
and flung about with unimaginable violence is now hardened into shapes
resembling ocean waves. These once-molten flows make for treacherous
footing.
1509 — Empty sky. Wind, clouds, and the light of the
sun moon or stars.
0110 — Empty sky. Wind, clouds, and the light of the
sun moon or stars.
0210 — Empty sky. Wind, clouds, and the light of the
sun moon or stars.
0310 — Empty sky. Wind, clouds, and the light of the
sun moon or stars.
0410 — A storm cloud of glass dust swirls violently in
the air here, making travel by sky extremely dangerous. This was a solid
part of the firmament that was shattered, and the wizard at 0206 keeps
it from falling onto the earth below.
0510 — Leafless glass trees are sculpted from the
ground here. Light refracts through them beautifully, and their branches
break into sharp glass splinters with ease, making them dangerous to
climb or fall against.
0610 — Empty sky. Wind, clouds, and the light of the
sun moon or stars.
0710 — Smooth flat glass. Glitters blindingly in the
light of day.
0810 — Smooth flat glass. Glitters blindingly in the
light of day.
0910 – Empty sky. Wind, clouds, and the light of the
sun moon or stars.
1010 – Glass that was once subject to some great heat
and flung about with unimaginable violence is now hardened into shapes
resembling ocean waves. These once-molten flows make for treacherous
footing.
1110 – Cosmic
Miasma.
1210 — Glass that was once subject to some great heat
and flung about with unimaginable violence is now hardened into shapes
resembling ocean waves. These once-molten flows make for treacherous
footing.
1310 — A huge
cauldron-like object, embedded in the glass. It once served to convert
organic substances into fuel for vast war machines, but now lies
dormant.
1410 – Empty sky. Wind, clouds, and the light of the
sun moon or stars.
1510 – Empty sky. Wind, clouds, and the light of the
sun moon or stars.
0111 — Empty sky. Wind, clouds, and the light of the
sun moon or stars.
0211 — Holes have been drilled into the glass here, and
100 iron poles bearing colorful pennants have been inserted into them.
They range from 10 to 20 feet tall, and can be removed from their holes
with significant effort. Transcendentalists from 0212 have taken 44 of
them.
Ghostly images of living beings in other hexes of this type can be seen
here. 20% chance of seeing an image of the Witch-Knight in 1004. If over
half the pennants are removed, the images cannot be seen until they are
returned.
0311 — Holes have been drilled into the glass here, and
100 iron poles bearing colorful pennants have been inserted into them.
They range from 10 to 20 feet tall, and can be removed from their holes
with significant effort. Transcendentalists from 0212 have taken 53 of
them.
Ghostly images of living beings in other hexes of this type could be
seen here. If enough pennants are returned to fill half of the 100
holes. There is a 20% chance of seeing and image of the Witch-Knight in
1004.
0411 — Empty sky. Wind, clouds, and the light of the
sun moon or stars.
0511 – Smooth flat glass. Glitters blindingly in the
light of day.
0611 — Smooth flat glass. Glitters blindingly in the
light of day.
0711 — Empty sky. Wind, clouds, and the light of the
sun moon or stars.
0811 – Empty sky. Wind, clouds, and the light of the
sun moon or stars.
0911 – Empty sky. Wind, clouds, and the light of the
sun moon or stars.
1011 — Glass that was once subject to some great heat
and flung about with unimaginable violence is now hardened into shapes
resembling ocean waves. These once-molten flows make for treacherous
footing.
1111 — Glass that was once subject to some great heat
and flung about with unimaginable violence is now hardened into shapes
resembling ocean waves. These once-molten flows make for treacherous
footing.
1211 — Empty sky. Wind, clouds, and the light of the
sun moon or stars.
1311 — Glass that was once subject to some great heat
and flung about with unimaginable violence is now hardened into shapes
resembling ocean waves. These once-molten flows make for treacherous
footing.
1411 — Glass that was once subject to some great heat
and flung about with unimaginable violence is now hardened into shapes
resembling ocean waves. These once-molten flows make for treacherous
footing.
1511 — Empty sky. Wind, clouds, and the light of the
sun moon or stars.
0112 — Empty sky. Wind, clouds, and the light of the
sun moon or stars.
0212 — Transcendentalist
refuge village.
0312 — Empty sky. Wind, clouds, and the light of the
sun moon or stars.
0412 — Smooth flat glass. Glitters blindingly in the
light of day.
0512 — Empty sky. Wind, clouds, and the light of the
sun moon or stars.
0612 – Nemon,
jealous spiderweb-goddess.
0712 – Glass that was once subject to some great heat
and flung about with unimaginable violence is now hardened into shapes
resembling ocean waves. These once-molten flows make for treacherous
footing.
0812 – Glass that was once subject to some great heat
and flung about with unimaginable violence is now hardened into shapes
resembling ocean waves. These once-molten flows make for treacherous
footing.
0912 — Glass that was once subject to some great heat
and flung about with unimaginable violence is now hardened into shapes
resembling ocean waves. These once-molten flows make for treacherous
footing.
1012 — Empty sky. Wind, clouds, and the light of the
sun moon or stars.
1112 — Empty sky. Wind, clouds, and the light of the
sun moon or stars.
1212 — Empty sky. Wind, clouds, and the light of the
sun moon or stars.
1312 — Glass that was once subject to some great heat
and flung about with unimaginable violence is now hardened into shapes
resembling ocean waves. These once-molten flows make for treacherous
footing.
1412 – Empty sky. Wind, clouds, and the light of the
sun moon or stars.
1512 — Empty sky. Wind, clouds, and the light of the
sun moon or stars.
0113 — Empty sky. Wind, clouds, and the light of the
sun moon or stars.
0213 — Synthetic
Signal Fire. Used by transcendentalists and the accomplices to their
escape to send messages to the wall.
0313 — Empty sky. Wind, clouds, and the light of the
sun moon or stars.
0413 — Smooth flat glass. Glitters blindingly in the
light of day.
0513 — Smooth flat glass. Glitters blindingly in the
light of day.
0613 — Smooth flat glass. Glitters blindingly in the
light of day.
0713 — Empty sky. Wind, clouds, and the light of the
sun moon or stars.
0813 – Empty sky. Wind, clouds, and the light of the
sun moon or stars.
0913 — Glass that was once subject to some great heat
and flung about with unimaginable violence is now hardened into shapes
resembling ocean waves. These once-molten flows make for treacherous
footing.
1013 — Glass that was once subject to some great heat
and flung about with unimaginable violence is now hardened into shapes
resembling ocean waves. These once-molten flows make for treacherous
footing.
1113 — Glass that was once subject to some great heat
and flung about with unimaginable violence is now hardened into shapes
resembling ocean waves. These once-molten flows make for treacherous
footing.
1213 — Glass that was once subject to some great heat
and flung about with unimaginable violence is now hardened into shapes
resembling ocean waves. These once-molten flows make for treacherous
footing.
1313 — Empty sky. Wind, clouds, and the light of the
sun moon or stars.
1413 — Empty sky. Wind, clouds, and the light of the
sun moon or stars.
1513 — Empty sky. Wind, clouds, and the light of the
sun moon or stars.
0114 — The top of the Wall of Catage looms like a
mountain emerging from the seafloor, just below the height of the
Low-Hanging Firmament.
0214 — The top of the Wall of Catage looms like a
mountain emerging from the seafloor, just below the height of the
Low-Hanging Firmament.
0314 — The top of the Wall of Catage looms like a
mountain emerging from the seafloor, just below the height of the
Low-Hanging Firmament.
0414 — The top of the Wall of Catage looms like a
mountain emerging from the seafloor, just below the height of the
Low-Hanging Firmament.
0514 — The top of the Wall of Catage looms like a
mountain emerging from the seafloor, just below the height of the
Low-Hanging Firmament.
0614 — The top of the Wall of Catage looms like a
mountain emerging from the seafloor, just below the height of the
Low-Hanging Firmament.
0714 — The top of the Wall of Catage looms like a
mountain emerging from the seafloor, just below the height of the
Low-Hanging Firmament.
0814 — The top of the Wall of Catage looms like a
mountain emerging from the seafloor, just below the height of the
Low-Hanging Firmament.
0914 — The top of the Wall of Catage looms like a
mountain emerging from the seafloor, just below the height of the
Low-Hanging Firmament.
1014 — The top of the Wall of Catage looms like a
mountain emerging from the seafloor, just below the height of the
Low-Hanging Firmament.
1114 — The top of the Wall of Catage looms like a
mountain emerging from the seafloor, just below the height of the
Low-Hanging Firmament.
1214 – The top of the Wall of Catage looms like a
mountain emerging from the seafloor, just below the height of the
Low-Hanging Firmament.
1314 – Empty sky. Wind, clouds, and the light of the
sun moon or stars.
1414 – Empty sky. Wind, clouds, and the light of the
sun moon or stars.
1514 — Empty sky. Wind, clouds, and the light of the
sun moon or stars.
hex assets used to make the map:
Snow’s
digital tiles for the backgrounds
World
Champ Hex Kit for a lot of the icons
Thomas Novosel’s
Strange Tiles for a lot of the other icons
and the fantasyland set by
hexkit’s creator for the wall