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Tunnelers hexcrawl-in-progress entry: Dundarave 0203

An entry for a project I am currently working on: a Lowlife hexcrawl set in the rural PNW in the 00s, and heavily inspired by urbex-based found footage and horror media I enjoy.

0203 — Dundarave Castle, supposedly a perfect replica of the Scottish castle it and the town are named for, not that anyone is getting in to see. Owned by the phenomenally rich Bruce McDiarmid, whose family supposedly made it big gold prospecting before becoming investors in local logging industry. Mr. McDiarmid employs 10 on-site guards, none locals, all armed — all with pistols, knives, and batons, three with semi-automatic shotguns, two with scoped hunting rifles, one with a tactical crossbow, and one with a carefully maintained Beretta Modello 38 submachine gun that supposedly saw active use in WWII. The grounds are additionally surrounded by 15 foot tall fence topped with barbed wire, and concrete sunk 20 feet deep and inscribed with glyphs that shatter mundane mining equipment.
A lone groundskeeper, Adam Eddings, dresses in 16th century period garb and carries a bow. Rumor in town is that there is an entire family of staff in the castle who are also committed to this historical reenactment, or else that there used to be and Mr. McDiarmid lives in squalor despite his wealth. Both are partially right: McDiarmid, Eddings, and the security team are occultists, and have bound the ghosts of former family staff to his service.
The occultists are all familiar with rituals to converse with the dead, and to consecrate weapons. Eddings knows the locations all the local places of power.
Beneath the castle, a labyrinth.

Up next Play Report 36.1 – Hiatus and The Cast Play Report 36.1 — Hiatus and The Cast The thickets campaign is being paused due to a player’s schedule being thrown into turmoil by life events Tunnelers entries 0101 through 0501 0101 — Timberland owned by the Howells-Rush Logging Company. Enough space to ride an ATV between the trees, and
Latest posts MAILBOX – Tunneler’s Ritual Magic Tunnelers entries 0303 through 0803 Tunnelers entries 0102 through 0802 Tunnelers entries 0101 through 0501 Tunnelers hexcrawl-in-progress entry Dundarave 0203 Play Report 36.1 – Hiatus and The Cast 1d8 Bird Memories Some Thoughts On Some Books I Read This Year Play Report 36 – Jellunculus Play Report 35 – What’s In The Closet 0414 – The Village of Buckets Gardens 0407 – The Vault Of A Kingdom’s Citizens Play Report 34 – Orb Incident Gardens 0506 – Runalt’s Castle Gardens 0806 – Satyr Garden Heart Gardens 0309 – A Captive Author Play Report 33 – Workshop Play Report 32.1 – Some Ongoing Concerns Play Report 32 – Basement Freaks An idle observation Play Report 31 – Worlds Dampest Physician Gardens 0603 – Subterranean Tidepools Play Report 30 – Holy Water 0506 – Runalt’s Watchtower Thickets Campaign Adjustments to Micah Anderson’s The Black Manse Firmament 0213 – Synthetic Signal Fire Play Report 29 – Now Again I Climb Firmament 0212 – Transcendentalist Refuge Village 1211 – Prospector’s Campsite Firmament 1310 – Furnace of the Sky Firmament 0203 – Metallic Skeletal Giant