|||

Firmament 0805, 0806, 0906, 0907 — The Corridor of Knives

Like two waves threatening to crash down and eviscerate travelers, spikes of sharp glass rise from the firmament on either side of a relatively safe path through. The needles are swept at angles upwards and to the north, and sometimes form tunnels over the path. Old bloodstains and scraps of torn fabric can be seen in the glass. Falling or being pushed against it deals 3d4 damage, and being dropped from above onto it results in almost certain death.

Emissary bodies of the Spiderweb Goddesses can traverse the glass unharmed. Glass thieves can climb through them without fear of hurt, though it makes for slow going.

In 0805 and 0806, the path splits and becomes more mazelike, the spikes become shorter. A favorite hunting ground of glass thieves, to Vara’s frustration. 1-in-4 chance that 1d6 glass thieves hide in the shallow spines. They ambush small groups, and in the case of a non glass thief encounter, will wait out a fight between other groups to ambush tired or wounded survivors.

Up next Gardens 1311 – Megastructure Mining Town Gardens 1311 — Megastructure Mining Town Among the wealthy Merchant-Industrialists, paying exiles to act as eyes and ears in the wilds is a common 1404 – Monument Island 1404 — Monument Island A large island. Once populated, but all that remains now are the foundations of houses, stone lined cellars, sheep bones,
Latest posts Play Report 36.1 – Hiatus and The Cast 1d8 Bird Memories Some Thoughts On Some Books I Read This Year Play Report 36 – Jellunculus Play Report 35 – What’s In The Closet 0414 – The Village of Buckets Gardens 0407 – The Vault Of A Kingdom’s Citizens Play Report 34 – Orb Incident Gardens 0506 – Runalt’s Castle Gardens 0806 – Satyr Garden Heart Gardens 0309 – A Captive Author Play Report 33 – Workshop Play Report 32.1 – Some Ongoing Concerns Play Report 32 – Basement Freaks An idle observation Play Report 31 – Worlds Dampest Physician Gardens 0603 – Subterranean Tidepools Play Report 30 – Holy Water 0506 – Runalt’s Watchtower Thickets Campaign Adjustments to Micah Anderson’s The Black Manse Firmament 0213 – Synthetic Signal Fire Play Report 29 – Now Again I Climb Firmament 0212 – Transcendentalist Refuge Village 1211 – Prospector’s Campsite Firmament 1310 – Furnace of the Sky Firmament 0203 – Metallic Skeletal Giant A Game of Toilet Skeleton Play Report 28 – Days of Rest 0612 – Fort Cygne Gardens 0711 – Monastery of Dying Fire 0203 – Memorial to the River Queen