Local, Cultural, and Factional Concerns of the Tunnelers
Campaign
A document of things outside the scope of immediate player knowledge to
act as guidelines for how certain groups act and react to each other in
the Tunners Campaign
The Town
Dundarave Washington has a population of just over 2000. As a small town
in 2004 rural washington, it is overwhelmingly white and largely
conservative, though a past influx of hippies ensures that a complicated
network of (sometimes conflicting) complaints about the state serve as
common ground for a spectrum of more radical and utopian ideas among the
less enfranchised of the populace. In the political climate of the Iraq
war, a libertarian-inflected anti-interventionism cautiously allies with
pacifist social reformists, a voice of discontent that is discontent
with its very self to stand in pseudo-opposition to more stolid hawkish
national pride.
Nonwhite members of the community are subject to the banal cruelties of
a town that prides itself on normative American meritocracy and not
having a Klan presence and sees those two features as the height of
tolerance.
Dundarave was founded as a mining town, but pivoted to timber after the
mines ran dry and the state stepped in to regulate them. The local
castle for which the town is named was a vanity project of a wealthy
founder in the mining years who dreamed of a return to feudal structures
and thus family glory beyond the reach of the US Government.
The Video
The Dundarave Video which has electrified the Tunnelers chatroom has
been reuploaded many times, but was originally posted by someone with
the username SammyStarWars. SammyStarWars, aka Samuel Early (he/him,
16), claims to have been given the video by an anonymous forum
acquaintance to digitize — this is false, he dug it up in his personal
project (a basement tunnel), though he has convinced himself it is true.
He has not in Dundarave nor has he ever been, living his whole life in
Utah. He will not volunteer any personal information or facts about how
he acquired the video until he is furnished with proof that other
tunnelers have died in Dundarave.
The video was taken by a Tunneler who’s name and history have been eaten
by a void in the psychosphere, accessed in the labyrinth below Dundarave
Castle. The woman in the video is Jane Novikov (she/her, 29, hinterland
on the forums and chatrooms). SammyStarWars was friends with Hinterland,
and while he never saw a picture of her he suspects this is her
(correct) and that she sent the videotape to him (false). The videotape
was in fact hurled through the void beneath the earth by Bruce
McDiarmid, in the hope that it would resurface and attract more victims
to his great work. He did not consider that it would end up in the hands
of a child, among other ramifications.
The Tunnelers
The influx of Tunnelers into the town is disorganized, and while they
aim to find the source of the video specifically, most of them are
likely to form small groups or set out on their own to dig where they
can get away with it uninterrupted. Inevitably some of them are going to
get in trouble without good plans to get out of it.
The Great Work beneath Dundarave
Bruce McDiarmid, occultist in a syncretic european theosophy-neodruidism
tradition, has identified a void in the psychosphere that he hopes to
bind to geography and fill. He believes it to be a new opportunity
brought on by the hollowness of modernity. He is wrong, similar voids
have happened many times under various circumstances through human
history, he simply was not there to see them and his historical sources
lack a perspective that acknowledges them. His plan is to use the castle
as a focus for colonizing the psychosphere — a structuring principle to
write across the world of the mind, planting his families European
syncretic occultism values as a universal constant as the mirror of the
castle is spread through the void below the earth. He does not
understand the full extent of what he has touched, as the void beneath
the earth attaches to more than the human psychosphere alone, but he
does not need to when asserting his mode of monomythical
meaning-making.
His current plan is to convince the naive and disorganized Tunnelers, an
occult sect he only recently became aware of, to extend the tunnels
below by convincing them they are excavating the secret passages of his
design — if they believe they know what they will find, he hopes they
will shape it by that belief before the oppositional forces within drain
them of their self.
He prepares for open war with the CIA Occultists, but will not make the
first move. It would be ideal for him if they came into conflict with
other parties first.
The CIA Occultists
Those agents in the know, who bravely stand between the state and that
which sits past the mundane, have considered Dundarave of mild interest
for decades. Since its inception, some portion of its timber industry
has been a valuable example of capital supported by sacrificial ritual,
and it only required brief intervention in the 70s to paralyze a
would-be right wing insurgent group that was dangerously close to
discovering the substance that lies beyond the substantial. Since then,
the primary reason to monitor it has been the goings on at the Castle
itself, but from the outside Bruce McDiarmid seemed simply like the sort
of occult businessman who is healthy for the american economy and
potentially useful as an asset.
The sudden influx of Tunnelers, a disorderly organization of no great
influence but unknown metaphysical implications, has brought greater
scrutiny to the town. What did they miss? Are these Tunnelers perhaps
terrorist assets? Is this the doing of an extant force in the town? Who
is their leader? Can they be turned to a new purpose?
The agents are willing to do anything to answer these questions.
Priorities include securing Dundarave Castle and its residents for
interrogation, and identifying other local supernatural events and
practitioners.
“The Resort”
Increased attention is the last thing Grant Calhoun of The Mossy Getaway
Camp Ground And Spa wants. He is the kingpin of local crime, and while
his occult practice is smaller than McDiarmid’s he puts it to use
enabling a mundane crime empire he is proud of, entertaining a
particular swathe of rich visitors to the region by both owning the
luxury hotel and monopolizing high end sex work and the drug trade in
town. He and his employees would love for this to all blow over as fast
as possible, and have no time for nosy dirt-digging hooligans who are
likely to interrupt a clandestine transaction or scare off a rich
customer as they swarm about looking for somewhere to put a shovel. He
will cooperate with the CIA if it will save his ass.
Other Local Occultists
Their imagination not yet crushed out of them, the children and teens of
Dundarave find it easy to conjure forth thoughtforms, most of them short
lived but some with staying power. The core of the local young mall goth
clique (nicknamed “The Soultakers” by just enough of its members for the
name to stick) is currently dedicated to vampire imagery and has created
a rich shared dreamscape in that vein. When they grow up, it is easy for
many to dismiss their time spent making dreamscapes as a youthful fancy.
Teen cliques with access to magic aim to protect their own from rival
social groups and work out the complex turmoils they are
encountering.
The Howells-Rush Logging Company has, since its inception, taken
seriously the idea that they are trading human life for profit and aimed
to come out on the good side of that trade by means more mundane
capitalists only dream of. They used to facilitate workplace disasters
at great scale to ensure bountiful harvests in return for blood spilled.
New generations of owners have forgotten the rituals, but a secretive
group of loyal employees continue on a smaller scale, convinced that
when they finally reinvigorate their towns economy it will all have been
worth it. The realities of business mean that some of those who remember
the rites have gone to work for the McKinnon logging company as well.
Timber company occultists want to protect their business interests from
outside forces, protect their supernatural interests from outside
occultists, and keep their practices secret from anyone they deem
untrustworthy.
Some people stumble into the supernatural unattached to other
organizations, becoming lone practitioners or bringing in small circles
they trust — friends, family. Their desires run the full breadth of
possibility, but the value of keeping that sort of thing to yourself is
strong in Dundarave, and so they will act to maintain outwards
normalcy.
Indigeneity in Dundarave
The Nooksack people lived here before any mining town was built. Some
Nooksack live here now, and efforts to preserve the Nooksack language
have prompted linguists to visit the area in the past. A current concern
is that future development of the town’s industries might further
restrict access to Nooksack fishing sites, already damaged by
intervention to the river lake — enforcement of and expansion of these
land rights has been foregrounded in local politics.
Breaking kayfabe for a second here, one of the big pitfalls of the small
town supernatural investigation genre, including some that I quite like,
is stereotyping indigenous characters as inherently magical in a
depersonalizing way, especially by homogenizing what should be a breadth
of thoughts into a single cliché of “primitivity” giving special access
to the supernatural especially as it relates to tracking and hunting in
service to others. Aim to do better than that. Nooksack members of the
community can exist with all sorts of attitudes towards the magical
elements of this campaign.