|||

Firmament 0203 — Metallic Skeletal Giant

A giant humanoid figure, 60 feet from head to foot, is entombed below the glass. Only the tip of a single finger emerges from the glass — it is made of an alloy unknown to any living metallurgist. The body has sustained significant damage from some ancient battle and shows signs of scarring, burns, and faded paint. A few exterior armor plates remain on the arms and legs, but are missing from the body and head, revealing a skeletal architecture beneath. A hinged door in the chest is shut.

If the giant is chiseled out of the glass and the door opened, a body is found seated within: a mummified woman wearing a skintight suit and a Sundrenched Cloak (from &treasure). A living being with spells memorized who climbs into the cockpit is locked inside for 24 hours as the giant recharges, all currently memorized spells corrupted, as the giant recharges itself via magic. A reactivated giant can be controlled sluggishly, able to travel 1 hex per day. It is physically powerful, able to leap high in the air and fall from the firmament to the earth safely. Its computer acts as a spellbook already containing the spells Sever Arcane Links and Ward Against The Other World. Once active, it causes all spells of the Divination and Correspondences schools (as defined by The Nameless Grimoire) to end or miscast in its hex and all adjacent to it, including those on a map immediately below or above it.

The computer also contains instructions on repairing its armor and mechanical components: if proper materials can be found, it can perform most of the repairs itself. With armor plating and recalibrated mechanical parts, it is impervious to human-scale weapons and can move 3 hexes in the time an average traveler can walk 1.

The ancient astrologists in 0204 are sure to take notice of any meddling around the buried giant. They lack specific understanding, but know that it is dangerous.

Up next A Game of Toilet Skeleton Firmament 1310 – Furnace of the Sky Firmament 1310 — Furnace of the Sky A huge black cauldron sits in the waves of glass. It has filled with rain water over time, effectively forming
Latest posts Play Report 36.1 – Hiatus and The Cast 1d8 Bird Memories Some Thoughts On Some Books I Read This Year Play Report 36 – Jellunculus Play Report 35 – What’s In The Closet 0414 – The Village of Buckets Gardens 0407 – The Vault Of A Kingdom’s Citizens Play Report 34 – Orb Incident Gardens 0506 – Runalt’s Castle Gardens 0806 – Satyr Garden Heart Gardens 0309 – A Captive Author Play Report 33 – Workshop Play Report 32.1 – Some Ongoing Concerns Play Report 32 – Basement Freaks An idle observation Play Report 31 – Worlds Dampest Physician Gardens 0603 – Subterranean Tidepools Play Report 30 – Holy Water 0506 – Runalt’s Watchtower Thickets Campaign Adjustments to Micah Anderson’s The Black Manse Firmament 0213 – Synthetic Signal Fire Play Report 29 – Now Again I Climb Firmament 0212 – Transcendentalist Refuge Village 1211 – Prospector’s Campsite Firmament 1310 – Furnace of the Sky Firmament 0203 – Metallic Skeletal Giant A Game of Toilet Skeleton Play Report 28 – Days of Rest 0612 – Fort Cygne Gardens 0711 – Monastery of Dying Fire 0203 – Memorial to the River Queen