Firmament 0203 — Metallic Skeletal Giant
A giant humanoid figure, 60 feet from head to foot, is entombed below
the glass. Only the tip of a single finger emerges from the glass — it
is made of an alloy unknown to any living metallurgist. The body has
sustained significant damage from some ancient battle and shows signs of
scarring, burns, and faded paint. A few exterior armor plates remain on
the arms and legs, but are missing from the body and head, revealing a
skeletal architecture beneath. A hinged door in the chest is shut.
If the giant is chiseled out of the glass and the door opened, a body is
found seated within: a mummified woman wearing a skintight suit and a
Sundrenched Cloak (from &treasure). A living
being with spells memorized who climbs into the cockpit is locked inside
for 24 hours as the giant recharges, all currently memorized spells
corrupted, as the giant recharges itself via magic. A reactivated giant
can be controlled sluggishly, able to travel 1 hex per day. It is
physically powerful, able to leap high in the air and fall from the
firmament to the earth safely. Its computer acts as a spellbook already
containing the spells Sever Arcane Links and Ward Against The Other
World. Once active, it causes all spells of the Divination and
Correspondences schools (as defined by The Nameless Grimoire) to end or
miscast in its hex and all adjacent to it, including those on a map
immediately below or above it.
The computer also contains instructions on repairing its armor and
mechanical components: if proper materials can be found, it can perform
most of the repairs itself. With armor plating and recalibrated
mechanical parts, it is impervious to human-scale weapons and can move 3
hexes in the time an average traveler can walk 1.
The ancient
astrologists in 0204 are sure to take notice of any meddling around
the buried giant. They lack specific understanding, but know that it is
dangerous.