The Tunnelers Campaign Session 1
I’m keeping a physical notebook for the Tunnelers campaign, something I
have regretted not sticking to as diligently in the past.
On Tuesday, May 12th, 2025, I ran the first session of the
Dundarave Washington Tunnelers campaign. Prep for the session consisted
of rereading the play material I have been working on for months and
deciding on starting circumstances: I decided to slow roll the start by
having the party be dropped off in the town center after hitchhiking to
town, but a more robust set of starting scenarios could be valuable for
repeat running of the game: onto my to-do list it goes. I arbitrarily
placed the starting date as June 3rd 2003 (a Tuesday to match
the Tuesday I ran the game on), and did some quick searches of timelines
of notable US happenings in 2003, as I want to be able to give a sense
of a news cycle in a world with television and internet access. To my
delight, June 4th 2003 is the day Martha Stewert is indicted
for using privileged investment information. I cannot think of a more
perfect piece of tonal setting for the bizarre experience of being
bombarded by the banal while facing down the supernatural. Sometimes
things just work out beautifully. I do think a calendar is pretty much
necessary for this game and I ought to think about how much to intervene
in the real world historical events. Following that discovery I plotted
out my descriptive intro to the town and rolled the encounters for the
first day: a herd of elk, a vulture (spying for a teen occultist),
raccoons, and a werebat in the night.
The first half of the roughly 2 hour session itself was largely taken
up by character creation. For one of the players present this is a first
introduction to ttrpgs, so I took care to walk through the steps of
rolling up a character and define unfamiliar terminology. In the second
half, the party arrived in town: hobbyist photographer and dentist
dropout Ash (she/her) and rebellious A/V archival tech Jel (she/her),
acquaintances from the Tunnelers forums, are dropped off after
hitchhiking up State Route 9, traveling north and landing in 0404. They
know that “protogeometric” on the forums has paid for hotel rooms for
the Tunneler influx to Dundarave, but not where that hotel is. They also
know some basic history of the town (being named for a Scottish castle,
a replica of which is nearby, built by an eccentric founding family
during the mining industry years) and have seen some of the sights along
the highway into town — most notably the under-bridge area in 0506 and
Frank’s Farm in 0607. To recharge after travel and avoid the ire of the
sheriff, who is nearby looking grouchy at these disreputable newcomers,
Ash suggests going to Bradley’s Pizza in 0505. The duo walks there and
to their luck discover another one of the Tunneler influx, recognizable
by an over-laden backpack: “professorplum2” from the chatrooms, a man
with an enthusiastic but formal style of posting who turns out to be a
mioddle aged anthropology teacher named Anton. Not wanting to have the
burden of breaking the ice, the party walks in where Anton can see their
own backpacks loaded with digging equipment. Being friendly and
enthusiastic he immediately invites them to share some of his pizza
(“pepperoni — it’s the only good one on the menu!”) and begins welcoming
them to the town.
Anton shares a lot: the accomidation that “protogeometric,” or Pierre,
has paid for is the Treeline Motel in 0504. Anton himself is paying from
his own pocket for a nicer room in the Pioneer’s Respite, the nicer
hotel in town, where he is researching Salish legends for some clue
about the video, and making little progress. He does share that he has
learned the location of the Harlowe family’s old abandoned mansion,
built back in the pre-timber-industry silver mining years. The two
disaffected young women are glad for the information but struggle to
relate to this overly sincere middle aged man, and the pizza is terrible
(crust overdone, sauce too thin), so they excuse themselves to head to
their new base.
In the next session, I plan to place the creature encounters along the
way as they traverse the field between here and the motel.
This play report written while listening to Astro-Creep: 2000 –
Songs of Love, Destruction, and Other Synthetic Delusions of the
Electric Head, by White Zombie