The Tunnelers Campaign Session 5
Played Tuesday, June 24th, 2025.
It is June 5th, 2003.
After the previous evening of reviewing home movies, Ash and Jel have to
decide how to spend two days while they wait for Jill’s preparations to
be done. A few tunneling projects are considered: Ash suggests digging
in the field in 0504 which they crossed the day they arrived, or going
to the bridge at 0506 where they glimpsed something that called out to
their tunneling-senses while hitchhiking. Jel is hesitant to call
attention to 0504, so at 10:00 am the two set off to the bridge. They
startle three sleeping blacktail deer as they cross the field.
Arriving at the bridge, the party firstly learns the name of two
adjoining roads (the Sheriff Hank Woodward Memorial Highway, and Fern
Drive) and secondly that the bridge where State Route 9 crosses the
lower Dundarave river is the location of a large and enticing drainage
tunnel, next to which is a small campsite with the telltale signs of
belonging to a fellow Tunneler. Idly dug holes dot the embankment and a
pickaxe leans against a part of the bridge, but nobody is immediately
visible.
Ash shouts into the tunnel and gets an immediate response as the
tunneler HomeOnTheLoam, real name Jerry Garcia, emerges holding Fred the
canary. Jerry swiftly parses the newcomers as fellow Tunnelers and
introduces himself and Fred. He explains that he thinks this is the
source of the Dundarave tape, due to the sounds of frogs at night and
the drainage tunnel having a partially submerged structure appended to
it which he is considering trying to drain.
The conversation turns to yetis — Ash remains concerned about them, and
Jel gets defensive when it is implied she doesn’t believe Ash about
them. Jerry is amenable to the idea of yetis but vaguely uncomfortable
with the idea of contributing to an ongoing argument. “They’re like an
ape right? Apes can climb. And I’ve seen weirder stuff than a yeti.
There’s someone here with a worm.” The conversation immediately turns to
the worm, which Jerry has seen: it is kept in a two foot long lead case,
it has a lamprey like mouth, and he doesn’t like to look at it.
After the subject of the increasingly infamous worm is exhausted, Jerry
leads the party into the drainage tunnel, to a mysterious door that he
has broken open with his pickaxe. Inside is a flooded room, in which
small shapes (presumed to be fishes) are swimming about. This is in fact
an alternative treatment of the dungeon Where Once
Was The Sea, described as a more industrially produced space of
concrete and pipes. Jerry explains that he has not explored much further
due to lacking wading boots, and that he could probably dig a drainage
tunnel but would feel bad hurting the fish that would be left
stranded.
Jel, a much less squeamish urbex enthusiast, lights a lantern, turns on
her camera, and boldly marches into the water, sloshing across the room
and frightening away the “fish,” while Ash waits nervously on the
stairs. When Jel enters the next room over, the water sprites that have
been mistaken for fish begin to swarm, forming a dome of water in their
flooded room in which they school and strobing brightly at Jel — I
rolled a neutral reaction, so they don’t want to fight, but aren’t sure
how else to communicate. Jel, now in a less flooded room, takes a moment
to assess her surroundings. Of note are a set of stairs going up that
also seem to have water flowing up them, and a canning jar full of
sludge with a paper taped to it: the word “swamp,” in a child’s
handwriting. Panicked by the idea of being seperated from Ash, she
throws the jar at the water dome. The sprites disperse rapidly, and Jel
hauls ass back to the stairs where Ash hauls her out of the water.