Play Report 22: Recovering
With various members tired and injured, the party sleeps the morning
away. Their campsite in the woods is tucked far out of the way and they
remain undisturbed by interlopers. The one interruption comes in the
form of Cleo swearing loudly and taking something into the woods to
throw it away — the party did not investigate, but what she had
discovered was that the horseman meat had turned into loam. She did not
particularly want to eat this.
In the afternoon, the party packs up and heads back to the
collaboration. When they reach it late at night there is a celebration
in full swing. It is Corsairs Day, a holiday originating as a
celebration of naval might and the execution of dangerous pirates by the
royalty, but coopted by the anarchists as an opportunity to dress up as
unrecognizable flamboyant figures and have clandestine meetings or (more
likely) wild parties. Hant lurks amongst the revelers, brooding. He
listens for a while before climbing into the abandoned towers of the
town to pass the night undisturbed.
Almuund has a deal to keep: the contact who had payed off his cult debt
was promised an opportunity to have his employer examine the next anchor
the party returns with. Almuund ends up having to bring Akela along as
she doesn’t want to let the trash crown potentially be stolen. The
contact is a little irked at this. “Next time, warn me before bringing a
friend,” he says. He keeps the bargain though: his employer arrives the
next day, hooded and disguised, and gets to spend a few hours examining
the crown before returning it to the party. Akela and Almuund then turn
it in to Nougat and co, to the tune of a whopping 3,500 coins.
Akela visits her horse, and spends time talking to Vashti, who has been
taking care of the horse. “Why don’t you take the horse with you? A
horse can handle danger — I fought a war with mine, saved me a bunch of
times,” she says. Vashti is a little jealous of Akela’s adventuring –
she loves her life with her wife Farina and can’t in good conscience
leave all the work at home to her but wants to see some sort of action
again. The painted horse is happy to see Akela, but Vashti notes that it
got very startled several nights ago, looking north and seeming
panicked. This was the same night as the party destroying the nightmare
that was identical to that the horse came from.
After spending four days recovering his lost attributes, Almuund
undergoes his agency’s typical spell purification ritual, to fix the
corruption of Immobilize Monster. He sets up one of Nougat’s
communication lanterns in the office-temple basement, and it projects
the image of an underpaid intern on the wall, where they slowly and
methodically walk him through the various steps of a purification ritual
syncretized from various elements of spiritualist cultures that the
agency absorbed for their own use.
After five days of rest the party is now in a good condition to do some
shopping and determine their next steps.
This weeks session ended up being much more downtime-y than I had
expected in part because every discord hosted image I had uploaded to
roll20 simultaneously broke! A wretched thing to happen. I had to simply
tell my players that hey I don’t have much in the way of dungeon maps
usable and I have a world map I replaced but it is annoyingly off
center. I am annoyed by this and will have to spend time fixing it, but
alas — such is the way of running games sometimes.
The influence of the stranger who wanted to see the crown is an idea I
have kicking around the works. He is a wealthy industrialist who loves
to collect memoribilia as trophies under the guise of “protecting
history.” I think his interest in the trash crown could easily lead into
an interest in the party as worth employing, and interest in Almuund’s
cult as a business partner or source of lackeys.
The Occult-Futurists now occupying the north need some attention, I am
deliberating on how best to go about that.