0708 — The Bridge Encampment
A large stone bridge, 50 feet wide and 200 across, forms a crossroads of
land and water. The green-flecked black stone is not found nearby, and
is ancient, from before the time of the quarry that would become the Valley
Collaboration (0807). Despite being worn smooth by weather, it is
still sturdy.
Due to the relative ease of travel offered by the road and river, this
has become a permanent encampment. The exact makeup of the residents
changes day to day as members of the more permanent settlements and the
more nomadic exiles arrive and leave. At any given time, there are 6d6
exiles present.
The encampment can function as a village by the economic standards of
The Nightmares Underneath, but the particular services it specializes in
change based on who is here at any given time. For every 5 exiles
present, roll on the following table to determine a specialized service
also present:
1. A fisherman, selling their catch and willing to trade supplies.
2. 2d6 hunters and foragers from the Thicket
Collaboration (0208).
3. An herbalist trading in medical supplies.
4. 1d8 transcendentalists trading in oddities and books.
5. A lumber harvester with tools of the trade, 2-in-6 chance to be a
smuggler with some other supply concealed.
6. 2d4 members of Hare
House in an aggressively fine looking tent, selling their
services.
Some notable denizens and locations:
Underneath the bridge, where moorings for boats have been set, the
Salvager’s Guild operates its ramshackle organization. 3-in-4 chance
that a raft and 2d6 members are here. They have made a business of
retrieving the various odds and ends that wash down the river from the
west (I use the waterlogged items list from The
Thawing Kingdom for this). The leadership of the group boils down to
whoever happens to best maintain a working boat or raft. They were
responsible for finding the printing press now in the Thicket
Collaboration, and in 1d6 weeks of a party arriving they will find
another. It will be a highly desired object by all factions.
Rubello (he/him) is an Occult-Futurist spy who openly stands on the
bridge and notes passers by and through. He wears a flight suit and
helmet that conceals his face entirely, and takes notes with a
mechanical drafting pencil. Members of the settlement tend to be uneasy
with him after he brutally and efficiently slew a passer by who
belligerently confronted him. Knows the spells Brutal Weapon, Blessing
and Bane, Martial Inspiration.
Innes (he/him) is a fire cult spy who is often here, pretending to be a
trader in odd jewelry. He keeps an eye on those passing through, looking
for suitable recruits and sacrifices. When he returns to the Northmost
Collaboration, he will pass on his knowledge gained to members of the temple
at 0604.