|||

Hare House

Members of Hare House can be recognized by their heavy woolen robes, green with a white fur trim, with a pair of distinctive decorative “ears” attached to the hood calling to mind their namesake animal. Before the Merchant-Industrialists ousted them, they served as woodsmen and groundskeepers in the park-estates of the royalty of Catage, dedicating their lives to maintaining these city-locked ecosystems in verdant splendor. Now they congregate in royalist-sympathetic parts of the wilds, selling their skills as hunters, trackers, and guides.

If asked, they would say they aim to convey a humbleness through their costume. It is right of them to embody a prey animal, especially the favored prey of the King’s Dogs, for it would be hubristic to imagine ones self a greater creature. To hunt a creature higher than a rabbit, therefore, requires great ceremony and supplication. They also freely admit that any wealth they accumulate and any power they come to wield will be put to the ends of restoring the nobility, should opportunity arise.

This is all approximately true. Hare House does believe in lowering themselves to the role of prey animal, because it both gives them a perspective necessary for stewardship of the hunted and it makes the hunting of a greater beast all the more impressive. Think upon the stag: it is commonly held that a hunted stag can be judged by the size of its antlers. Thus, if Hare House takes its role as stewards of the hunt seriously, what greater prey could be kept for the hunt than the king with the finest crown? And so, they will work to attend to and uplift the nobility, so that they will be healthy and majestic when the hunt does come.

Axes and missile weapons are unrestricted by Hare House.
The spiritual enemy of Hare House is Humans.



A notable Hare House enclave will sell the service of its huntsmen as guides and scouts. A common practice is for their guides to follow an unguided group and try to heroically appear to help in a moment of need, in order to get a better deal.

A significant Hare House enclave will organize a hunt on your behalf. Name a creature and where it lives, pay 100c (needed immediately)+50 per the creature’s level+10 per day spent hunting. They will return promptly with the creature as intact as possible, or prepared as you wish for additional fees. Costs double for speaking target.

An exceptional Hare House enclave will bring an exiled noble into a seat of local power, and ensure that you are given a good introduction. Such a patron could prove invaluable.

Up next Thickets Collaboration 0208 — The Thicket Collaboration An ancient but sturdy stone wall surrounds what was long ago a small city. Moss grows profusely on the building Riccamino and the Occult-Futurists
Latest posts 0414 – The Village of Buckets Gardens 0407 – The Vault Of A Kingdom’s Citizens Play Report 34 – Orb Incident Gardens 0506 – Runalt’s Castle Gardens 0806 – Satyr Garden Heart Gardens 0309 – A Captive Author Play Report 33 – Workshop Play Report 32.1 – Some Ongoing Concerns Play Report 32 – Basement Freaks An idle observation Play Report 31 – Worlds Dampest Physician Gardens 0603 – Subterranean Tidepools Play Report 30 – Holy Water 0506 – Runalt’s Watchtower Thickets Campaign Adjustments to Micah Anderson’s The Black Manse Firmament 0213 – Synthetic Signal Fire Play Report 29 – Now Again I Climb Firmament 0212 – Transcendentalist Refuge Village 1211 – Prospector’s Campsite Firmament 1310 – Furnace of the Sky Firmament 0203 – Metallic Skeletal Giant A Game of Toilet Skeleton Play Report 28 – Days of Rest 0612 – Fort Cygne Gardens 0711 – Monastery of Dying Fire 0203 – Memorial to the River Queen Firmament 0206 – Sky-Wizard’s Tower Play Report 27.1 – Matilde and Miss Marlowe 1404 – Monument Island Firmament 0805, 0806, 0906, 0907 – The Corridor of Knives Gardens 1311 – Megastructure Mining Town