Play Report 26 — Snake
Schedules struck again, and only Hant’s player could make it, so I let
them play out crawling the dungeon that they entered that week until
they decided to retreat.
This is the Abandoned Market dungeon from City
of Poison, lightly modified for my purposes.
Hant (not yet aware this is a nightmare, just interested in the
possibility of an illicit market) enters through the left, and gives the
entrance hall a once-over, looking for signs of recent incursion. I
provide the information that the floor is sticky and gross hand has
recentish footprints visible, some with boots worn. By candlelight, he
climbs the stairs and enters the Hair room. He cautiously looks around
and sees the splatters of paint on the floor and wall. Once sure it
isn’t blood, he walks forward into the room and directly into the
paint-soaked hair monster that jumps for his face.
He manages to evade it, and in what is becoming his signature move,
miscasts vulnerability such that it also casts web. The hair is now
vulnerable to firearms and also coated in web, and Hant executes it with
a pistol shot. This awakens the harpies in the next room over (cathedral
on the map), who all start yelling at each other to pay more attention
for intruders as Hant prods the hair-lump with his sword.
Hant cautiously peeks into the cathedral, and sees the six harpies
flying around in agitation. He takes in the dim light coming through the
stained glass windows, the cavelike hole in the east wall, and the
architecture of the building — I describe it as reminiscent of an
eastern orthodox cathedral, with the artwork deliberately removed or
defaced. He reloads his gun and shoots one of the windows out. I decide
that this reveals the sky described in the alien landscape accessible
through Bashir’s House in city of poison, and that it lets the red and
white light such that a light source isnt needed to see in the room. The
harpies shriek in consternation, “why the fuck did you do that?” Hant,
hiding in the doorway, must admit that he was just curious to see what
would happen.
The harpies try to get him to break cover by demanding that Hant come
clean up the mess of glass he made. He tells them he will, and steps
into the room while shooting another window out. The harpies fly at him
with murderous intent and he ducks into the nearby hallway. Luckily for
him, the door at the end of it is unlocked, and he makes it into the
market stall area.
Something else is there already — this is the point that the countdown
die hit 0, making the crown of the nightmare appear. The Basilisk Man
approaches, looking like a middle aged man in a robe and turban,
expressing concern. He expresses worry that Hant might be lost, and
warns of disappearances. Hant’s player wisely asks where the hand that
isn’t holding the lantern is, but that isn’t the Basilisk Man’s mode of
attack. I ask them if Hant has ever taken hallucinogenic drugs, and when
they decide that yes he has, I say that Hant feels like he is tripping
as this guy approaches. He loses 2 ferocity from the poison.
Hant backs away swiftly, trying to get to the exit. He briefly sees an
ancient woman with iron for hair and glinting green eyes peeping from a
nearby stall — this is the soul gem merchant, who a rumor of was why
Hant came here at all. There’s no time to meet her though, as the
Basilisk Man drops his facade. I made the call to describe him as a
serpent creature coiled under the robes, puppeting a mannequin with a
series of rods grasped in his coils. Hant breaks into a run and gets out
just before the Basilisk Man calls down a portcullis to block the
doorway.
The Basilisk Man raises the portcullis and waits at the entrance of the
nightmare, asking if Hant will return, and Hant takes the opportunity to
try to get some information out of him. The assassin learns the
following:
The harpies moved in relatively recently, and the Basilisk Man finds
them irritating.
The Basilisk Man presumes the puppet he uses is based on a man who lived
here long ago, but he isnt sure. After all, when he formed he already
had it.
The old lady Hant saw has “an interest in nothing but the mercantile,
and makes for dull conversation,” according tot he Basilisk Man.
The Basilisk Man cajoles Hant by saying he could be allowed to explore
freely, if he lured in other unsuspecting prey to the nightmare. Hant
considers the offer. He hopes to trick the Basilisk Man by bringing the
rest of the party here pretending to be unaware, in order for Akela to
invent a new wrestling move that Hant’s player and myself name the
“Serplex.”