0208 — The Thicket Collaboration
An ancient but sturdy stone wall surrounds what was long ago a small
city. Moss grows profusely on the building exteriors, and some wild
creatures have made homes and nests within, but any structure made of
stone has stayed intact and sound for seemingly centuries. No trace of
original woodwork remains, though old rusted nails can be found among
stone foundations. When exiles from Catage
found this place they eagerly took to the stone shelters and began
making them again livable. The reclaimed buildings that constitute a
town are mostly clustered around the front gate. Banners of wildly
varying colors and shapes coat the walls, shows of allegiance to a huge
variety of revolutionary movements and ideals.
The Thicket Collaboration (so called because of its place in the dense
and bramble-laden woods that dominate the landscape to the west of the
river) is currently controlled by a coalition of militant anarchists of
varying stripes and the Stokers of the Hearth-Firmament cult, largest of
the cults to be expelled by the Merchant-Industrialists. Both groups
were instrumental in ousting a belligerent royalist faction that had
attempted to seize the entire settlement. Royalists still covet access
to the supply lines from the smuggler’s camp at 0213 and plot to sow
discord between the anarchists and Stokers.
The anarchists of the collaboration are interested in reformulating the
social ills of Catage, and in lieu of a traditional governing body have
assembled a volunteer body of “coordinators” who attempt to direct the
city dwellers to where they can most comfortably live, undertake
projects, and meet others who will help them in these undertakings. The
idea of someone going hungry or unclothed is anathema to them — people
staying here are not charged for living poorly (as detailed in the
TNU 2e rulebook) in this settlement, though they might suffer other
consequences. By the same token, ostentatious displays of wealth are
considered a social ill. Living like the Rich will always generate 1
resentment in addition to any other results or consequences, and
flaunting of wealth outside of downtime or failure to provide agreed
upon compensation to a hired helper will be similarly punished.
The settlement can provide most services of a town as detailed in The
Nightmares Underneath, due to smuggler connections. It is particularly
known for being one of the only sources of horses and their husbandry in
the wilds, for its hunters and foragers, and for having the only working
printing press at the start of a campaign.
The population is around 400.
Some notable denizens and locations:
Coordinator Amaya (she/they) is a woman in her 70s who has dedicated her
remaining years to seeing the collaboration succeed. She is likely to
take interest in new arrivals to the town, particularly to ensure they
are housed. Her deceased partner, Serafina (they/she), is buried here
and was once a treacherous guard in Catage who was responsible for
secretly releasing many rebels from prison, under the assumed identity
of Cyrus Fayette (he/him).
The collaboration is the site of the only known printing press for
miles, acquired from the Salvager’s Guild at 0708. They mostly produce
agitprop against the royalists and merchant-industrialists, and
reproduce revolutionary texts popular within the settlement. The press
itself is a coveted object by many, as the tools to make another are not
currently available in the wilds. Ensi (they/them) is an anarchist and a
student of printing history who is dedicated to the upkeep of the
machine.
A chaotic teahouse simply referred to as “the Teahouse” (Rules
as detailed in TNU 2E, page 156) serves as the social center of the
Collaboration. New arrivals in town are typically brought here by a
coordinator as a show of friendship and camaraderie.
Vashti (she/her) and Farina (she/her) are a couple who run The Sandstone
Stair, a combination of stable and meadery. Vashti (a level 4 Ghazi
fighter) is a communist guerrilla specializing in mounted combat from a
rebel enclave in the Kingdoms of Law, who was part of a detachment sent
to Catage to recover prisoners of war. There she met Farina, inheritor
of a family meadery which was funding anti-Merchant-Industrialist
activity, and the two quickly struck up a friendship and then romantic
relationship. When Farina was exiled, Vashti immediately found passage
outside the wall with a smuggling crew and tracked down her partner. The
“Sandstone Stair” itself that gives the institution its name is an
actual set of steps carried from Vashti’s commune by her and her fellow
guerillas, decorated with vulture iconography that also appears on
Vashti’s shield and axe.
The Stokers of the Hearth-Firmament maintain a temple here. They believe
in an all-encompassing hospitality, and a joy in decorating the world
such that it is more aesthetically welcoming. They ornament themselves
and their surroundings in metal ornaments, with an especial emphasis on
brass and sun iconography. Their adherents tend to a great brass bowl
with a fire burning in it at all times, to symbolize a dedication to
warmth and welcoming. They will purchase jewelry and ornamentation made
of or heavily featuring metalwork.
A man who only calls himself “The Servant” (he/him) lives in a
nondescript house. He is an agent of Mylan Carre (he/him), a rich
merchant-industrialist who fancies himself a “preserver of history.”
Mylan is interested in artifacts and iconography of the anarchists,
royalists, and ancient forces of chaos that are considered a faux-pas to
display by other Merchant-Industrialists. The Servant will buy items
that suit his tastes, and offer financial assistance to those likely to
acquire more (with strings attached). Mylan is particularly interested
in Nightmare Anchors and has instructed the servant to pay even for the
opportunity to let him examine them in person. To do this, Mylan will
have himself smuggled into the wild dressed in ominous robes that do
conceal his identity but invite a lot of other questions.