Play Report 34 — Orb Incident
Having executed the basilisk man, the party prepares to head upstairs.
They do not know this, but the upstairs is a different nightmare. Both
are parasitic to each other, but exist independently. They cautiously
head up from the underground into the house above.
They find an abandoned kitchen, full of horrible messes. It smells bad.
On a table sit several crusty pots and pans as well as a glowing orb,
half gold and half polished quartz. An upside-down pot sits next to it.
Akela peers out the windows and finds only a dark void. Almuund and Hant
examine the orb, and smell ozone in the air around it. They are
rightfully wary of touching it, and to avoid doing so directly, Almuund
lifts the upside-down pot. Hant aims his gun at the pot, just in case.
Beneath the pot is another orb: all gold, with five buttons. Almuund
picks this up and tests a button, blasting everyone in the room with
lightning that the first orb emits. Akela and Almuund, in addition to
the lightning, have their clothes burst into flame. Several panicked
moments are spent putting out the fires.
The orbs are both left on the table, to be dealt with later.
Akela explores forward and looks at the hallway and other rooms. The
hallway has many paintings, mostly landscapes and portraits, all
slightly unfinished. She recognizes one, a historical figure from the
Kingdom of Law named Ghazil Khan, who was the subject of many famous
portraits. She also confirms that a nearby door goes to the street, and
enters the lounge and finds a silver ring in the style of an antiquated
wedding ring from the Kingdoms of Law. Hant investigates the washroom,
finding working plumbing and a hidden cashbox. He then heads upstairs,
past even more paintings (even less finished), closely followed by
Almuund and Akela.
Upstairs they see an art studio in disarray. Canvasses are piled on the
floor in front of an open balcony, many of them with slash marks in
them. An easel sits with an unfinished painting on it, and Hant moves to
take a closer look: the unfinished smudges and pencil work seem like
pictures of harpies like the ones from the cathedral downstairs.
Akela goes to the balcony, and only barely saves herself from falling
through the floor: the canvasses were being used to conceal a damaged
section which would have dropped her into the kitchen again. The balcony
simply looks out into an empty black void. This unnerves everyone. Also
unnerving is that there is a bloodstain leading from one door to another
in the studio.
At this point a noise is heard from downstairs. Akela rushes to check
and sees four painted figures trying to climb up: distorted oil
paint-textured humans with stomach wounds, trying to climb the stairs.
Two have swords and are caught in coiled fabric that slows them. They
emerged from the hallway paintings once all party members had passed, to
trap them upstairs. She tries to greet them, and they all simply fight
harder to ascend first. One swings a sword and it distorts the wood of
the stairs like a photoshop smear tool.
Almuund has a very clever idea: find a blank canvas and drop it on them,
to see if they are absorbed into it. This is not in their rules but I
love the idea so much that I let it work. They are caught half inside
the canvasses, and splatter on the stairs, leaving a mess.
Thank you to Kai, player of Almuund, for this beautiful image.
The paint-men dealt with, the party enters one of the doors with
bloodstains on the floor near it, and discovers a fine bedroom in
disarray. Two corpses lie on the bed dressed in fine clothes, one
dressed very much like the statue that kicked Hant’s ass. That one wears
a ring that is recognizable as another (more aristocratic) engagement
ring, and also as the nightmare’s anchor. Hant carefully takes it, and
the party prepares to head for the door just as more noise comes from
downstairs.
Almuund knocks a piece of the broken floor down to peer into the
kitchen, and sees motion in the half light. Hant checks the stairs and
sees more paint people blocking the doors. The party begins to formulate
an escape plan.