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Gardens 0806 — Satyr Garden Heart

The satyr’s gardens are full of vertical stone pillars, and here they are larger, more organic and branching, like a web of petrified trees. They form a tangled and multi-leveled chamber that serves as their main population center and is said by some of them to be the origin of their work. The streams of water are thick and form waterfalls throughout the structure, and the not-quite-pomegranates are cultivated here in great quantity.

A little over a thousand satyrs live here, living and loving and tending to the plants and glowworms that they use in their lives. The atmosphere is one of permanent party: drug use abounds, sex acts are done in the open, and few satyrs have a permanent dwelling, instead sleeping wherever they find themselves when they get tired with the knowledge that they will not be deliberately disturbed.

The Garden Heart functions as a town by TNUs economic standards, though its denizens will be more generous in trading goods for goods than in using coinage — they mint none of their own. There is no such thing as a governor here.

Some notable denizens and locations:

A pool where multiple streams converge, its bottom riddled with holes. Occasionally, young satyrs (equivalent in stature to late teenagers in humankind) craw from these holes, with only scattered memories of another deeper world where they frolicked as children, and of the twisting passages that led them here. They swim to the shore and gasp for air, their lungs used to something else. They grasp language (satyrs can speak all tongues) and form clusters with other new emergences, gathering the courage to join their elders.

“The Ribbon Tree” is as its name suggests a treelike pillar festooned with ribbons, collected from travelers from the world above. The Ribbon Tree also serves as the hub of chemical research for the satyrs: it can serve adventurers as both a drug-focused vice den and a source of well-researched chemists. Novel ribbons are valued as payments for their services.

Palla (they/them) and Rhea (he/she) are satyrs dedicated to training defenders against violent incursion. They can be found drilling 3d20 volunteers in fighting with spear, staff, sling, and curved sword in a relatively open cavern nicknamed the battleground.” Both of them are concerned about incursion from the south by Runalt and his interred soldiers.

A gang of Glass Thieves loyal to runalt have hidden themselves in the less lively cracks and crevasses of the heart. They look for chances to kidnap sacrifices to take to 0506.

Up next Gardens 0309 – A Captive Author Gardens 0309 — A Captive Author A small camp nestled among the tree roots. It has two residents: Marduk (he/him) is chained to a root by his Gardens 0506 – Runalt’s Castle Gardens 0506 — Runalt’s Castle The castle of Runalt sits atop a vast ornate root mass, its watchtower vanishing into the cave ceiling. The roots
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