Play Report 30 — Holy Water
This time, Akela was missing while Hant and Almuund’s players were
around.
There are several paths forward into the dungeon, but Hant and Almuund
are concerned that if they don’t deal with the surviving corpse-eaters,
they will be picked off from behind. They prepare to assault the room
that the corpse eaters are hiding in, Hant reloading his pistol and
Almuund (who recognizes them as undead beings) preparing to abjure his
spiritual enemy.
Unfortunately the foray is disastrous. The duo don’t realize how many
corpse-eaters are up there (7!) and when Hant rushes the stairs he rolls
disastrously on his initiative. His leg is wounded and he holds his
ground, firing into the room and catching one of the creatures in the
arm non-lethally. Almuund abjures, but weakly enough that it is
inconsequential. The corpse-eaters are cornered and angry and so waste
no time in beating Hant into unconsciousness with their elongated limbs
– he falls to the floor with a particularly nasty chest wound.
Almuund luckily has a backup plan in the form of a large amount of holy
water he has been conjuring whenever he has extra time. He’s got ten
flasks of the stuff on him. He douses the entrance to the corpse-eaters
lair with one flask, driving them back and making space so that he can
heave Hant to safety, leaving a trail of water as he goes. When he gets
a brief look into the corpse-eater lair, he sees that it is full of
displaced flagstones and has a pit with alcoves below it. He recognizes
it as likely an illegal burial site, though whether the nightmare came
from that or came from elsewhere but incidentally animated the bodies
within is unclear to him (the latter is, in fact, true).
Almuund pours a trail of holy water to dissuade pursuit as he drags Hant
out the doors (briefly noting that the basilisk man’s puppet has
vanished) and lays him on the floor. Hant needs medical attention but
the party worries about the attention they would get from dragging him
bleeding into their current rooms. Almuund casts the spell Minion,
planning to give whatever being he summons the job of finding adequate
supplies to dress the wounds in Hant’s chest. He succeeds in casting the
spell, and I quickly collect a list of both dungeon encounters and local
animals that would be appropriate results, and roll a Battlefly (from
the module City of Poison). Out of the dungeon hovers a many limbed
entity resembling a mixture of a dragonfly and a shrimp. It politely
agrees to the task at hand, to Almuund’s surprise and carefully flies
off, avoiding human eyes. In short order it returns with clean cloth to
wrap Hant’s wounds, stolen from an open window in the city’s
fortress.
Hant awakens 3 hours later, and the party prepares to reassess their
situation and seek additional medical aid.