Play Report 32 — Basement Freaks
Thank you to my good friend Kai, who plays Almuund, for this beautiful
piece of art.
We started this session by covering what Akela got up to during Hant’s
recovery. She seeks additional medical training in the Valley
Collaboration. Unfortunately her player rolls a 6: “You discover no
useful information, and may encounter someone you would rather avoid, at
the GM’s discretion.” When she approaches the local sanitarium, her
general demeanor of being gets the attention of one of its overseers, a
stuffy staunch royalist scholar named Amand (he/him). Even when she
manages to talk to junior staff, Amand inevitably arrives to kill the
conversation, telling her to leave and stop disturbing the
patients.
This eventually leads to Akela walking into his office to try and
confront him directly. She accuses him of being unserious in his desire
to heal people if he would turn away someone who wishes to learn, and he
accuses her of being an uncouth foreigner who is the very reason the
monarchy fell and no longer has the resources to do so as effectively.
Tensions escalate until Amand orders her off the premises. She tells him
to “enjoy wallowing in your withered husk of an ideology,” to which he
replies that he will do that, thank you, please leave.
Akela is no longer allowed in the sanitarium.
The day that Hant is recovered walk again is a festival day, and the
party walks through the crowds to the still abandoned market plaza where
the nightmare is. They begin by heading straight in to the Corpse-Eater
lair, where one is sleeping. Akela muffles its cries while Hant pours
holy water directly over it, and its mummified flesh melts away from its
bones.
The party finds the collected trinkets of the Corpse-Eaters under the
flagstone they use to hide it, and then begin investigating the rest of
the area. There is a locked door nearby, which leads to an occupied
residence in the street above. They can hear faint festival music
through it. Akela kicks it in, startling both the remaining
corpse-eaters in the dungeon and the family above who have previously
just unhappily ignored the sounds from below. Almuund tosses holy water
on the stairs between the lair and the rest of the dungeon, hoping to
prevent access. The plan plays off as the 7 returning Corpse-Eaters are
now unable to return to their lair. Initiative is rolled.
Almuund begins abjuring the undead, and the Corpse-Eaters can no longer
advance up the stairs even if they are careful of the holy water.
Hant decapitates the one that has climbed the highest.
The remaining 5 scuttle back from the abjuration and choke point of the
stairs, hiding in the darkness.
Akela rushes down the stairs and dashes one of them against the stairway
wall.
From above, the family of normal humans panics. One yells: “It’s the
things in the basement, I told you they were real! Get the gun!”
Almuund maintains his abjuration as he tries to reassure the family
above, saying that they are here to destroy the monsters. Unfortunately
Almuund is the one who is an anthropomorphic cat not common to this
plane of existence and is currently emitting some sort of ominous light,
so the reply he gets is “OH GOD THERE’S SOME SORT OF WRETCHED CAT BEAST!
LOAD IT FASTER.” He steps out of the line of fire, into the corpse eater
lair.
Hant catches another Corpse-Eater in a splash of holy water as it
scrambles for cover, and it falls.
Akela runs back upstairs to try to prevent Almuund from getting shot.
The person at the top of the stairs screams and fires a pistol into the
ceiling above her before running away.
Almuund stays out of the way.
Hant decides to retreat upstairs to not be alone against three foes. The
remaining Corpse-Eaters slink away into the dungeon to wait in ambush,
and the party, covered in dirt and blood, begins trying to determine how
to convince the people upstairs that they are the good guys
actually.