TNU play report Bonus Stuff: Map Records
It was pointed out to me that it could be interesting to see a visual of
the party’s movements across the map. I like this idea, and I’ll be
adding that into future reports. This post will be a catch-up on
previous sessions movements. It also will be where I correct a mistake
from a prior report: in 2, I referenced a set of rumors learned by
Almuund that I did not in fact detail in report 1!
The following map is analogous to the events of Play
Report 1:
The blue lines correspond to the party’s movement, and green circles
mark their camp sites.
The Play Report 2 map:
Almuund’s rumor collecting happened in the Thicket Collaboration, where
he made contact with a well-traveled exile who had made his way along
the coast. He relayed the following stories:
Upon leaving the wall, he traveled east and found a village of odd
creatures that seem partially animal and partially metal, incorporating
vaguely animalistic forms with what look like recognizable products of
industry. It’s probably somewhere in 1313-1413. The beings were friendly
but did not live in a manner comfortable to a human, so he moved
on.
He then followed the coast northwards, traversing the beaches and
swampland, until reaching a large structure at 1308 poking up through
the sand. He believed it looked like the top of a much larger structure
and began staking it out, trying to find ways in. After a few weeks of
trying fruitlessly to find a safe entry he began suspecting that he was
being watched. During the night there were multiple occasions where
unseen assailants would harass him and steal or ruin his supplies.
Eventually he stayed up to watch his camp, and saw several figures enter
it. He threw a rock at one of them, and in the morning found broken
glass where he struck them. This unnerved him enough to make him move
on.
Next he climbed the mountains to the lake in 1110. It seemed like an
ideal camp at first, between fresh water, easily available wood, and
game in the forest, but complications rose nearly immediately. In and
around the lake lived strange creatures that resemble dogs with crablike
heads and tails, which hunt in packs and were unpredictable and
aggressive. Furthermore the lake itself, which is shallow enough in most
spots to wade across, has a submerged hole in its center that goes down
far enough that the bottom cannot be seen. There was an ominous
atmosphere around it that put him at such unease that he decided to
leave.
Finally, he passed through the land around 0809 on his way to his new
home and said that, in addition to the sounds of gunfire, there were
camps of soldiers that appeared in the night and vanished again in the
morning.
Play
Report 3 does not involve long distance travel, but I do have
records of travel through the dungeon to share.