TNU Play Report 3: The Sunlit Redoubt
Hant’s player couldn’t attend this session, and so the stars of today’s
show are Akela and Almuund.
The fighter and cultist venture into the structure at the base of the
tower at 0809, navigating by lamp light as they begin scouring it for
signs of habitation — they discover, beneath a plinth that once held a
statue, somebody’s stash of expensive cured meats. Little else on the
first floor is valuable and it looks like looters have long since
scoured the place. Almuund is suspicious of the second floor (it sounds
like someone is walking around up there) but very reasonably would
prefer Akela stand in front on the way up. The only first floor door
still standing is to what looks to be a jail cell, and it’s dry-rotted
such that it’s barely an obstacle. Another lose stone inside the cell
grabs Akela’s attention, but it turns out to conceal old human
bones.
A gunshot comes from upstairs.
Akela takes point as the two move to investigate. They climb the stairs
expecting to find the gaping hole in the tower they saw from outside,
and instead end up walking into a set of rooms that look identical to
the ground floor, but more intact. The full statue stands in this
entrance — a knight bearing a shield marked with a setting sun. Shouts
and clashing weapons become audible. Another gunshot rings out and Akela
follows it to find three figures standing over two prone bodies, one of
which clearly has just been shot. Both the prone and standing figures
all seem desiccated, mummified. The one with the pistol points it at
Akela. Flintlocks don’t reload that fast, but they think they can bluff
her into backing off. They are wrong. Akela breaks their skull against
the wall.
The other two mummified revenants flee at their leader’s death, and the
party cautiously follows towards the sounds of more violence. They find
the room with the stairs to the tower again. It is the site of a violent
brawl between two forces of revenants, each outfitted in notably
mismatched sets of armor, one trying to force its way up the tower and
the other trying to hold the stairs. The party skirts the edge of the
room to try to discover this floor’s prison cell analogue. Sure enough
it is there, guarded by an exhausted revenant. Akela cows him into
handing over the keys.
In the cell several prisoners are chained — all revenants, who cheer
under the assumption the party is the force taking the tower and will be
freeing them. One stands out to the party due to her helmet’s plastic
appearance. The party questions her, and learns that she is from
Riccamino, but “joined with the villagers here in the border disputes.”
The party is unsure what that means but finds a mention of Runalt and
“The Duke” to be intriguing. Akela steals the helmet and leaves the
furious prisoners chained.
I am running the revenants as being assembled from a wide swathe of
cultures and looking the part. I think it was an oversight on my part to
not prep a small table of “what sort of armor does x revenant have,”
because in the moment of play having to make that call tripped up my
line of thought — I probably could have rolled on a human-heavy
subsection of my encounter tables as a quick fix.
As Almuund and Akela return to the room with the tower stairs, they see
the force holding the stairs triumph and push the invaders out. The
commanding officer of the defenders descends to take control of the
situation. He holds a massive book that serves as a ledger of soldier’s
under his command, which is immediately recognizable as a nightmare
anchor.
There are a few calls I have to make after this session:
On one hand, the party split: It’s lucky that Hant climbed into a part
of the (very large) nightmare that is far from where Almuund and Akela
went, because I have a reasonable timeline of events in the first level
to follow when I catch Hant’s player up, so when we re-convene with
Hant’s player in attendance I can pretty accurately run the scarier area
of the Nightmare for them for an equivalent time, which I think I like
more than the other option of uncommented-on dropping-in-and-out for
this campaign.
The other call is what to make of this hidden cured meat. The revenants
aren’t eating it, so I imagine someone here hid it and plans to come
back to it — I’m considering someone from or near the settlement in 0807
may be squirreling supplies away, and I have to decide why and where
they are now.