TNU Play Report 4: Wasps, Moths, and the Consequences Thereof
This session was a one-pc dungeon-crawl, where we caught Hant’s player
up to the point in time that the rest of the party left off. Hant had
climbed into an alternative entrance to the nightmare-dungeon — a hole
in the tower made by some sort of siege device. From this vantage point
he can see the valley and fields below, where there suddenly seem to be
a huge quantity of campfires arrayed across the ancient earthworks, each
guarded by groups of soldiers. As the assassin observed further,
skirmishes break out among these groups.
Hant decides to head inside.
Looking at the staircase he is standing on, the lower section seems
impassible without significant effort due to collapsed rocks, but the
stairs upwards are in surprisingly good repair. He hears a buzzing, as
though by large bees, coming from above. Ascending, he walks into a room
that would be recognizable to the other party members, though not yet to
him: a small entryway with a statue on a plinth in the middle, depicting
a knight holding a shield engraved with a sun half-concealed by the
horizon. This iteration of the statue is painted, the armor a deep blue
and the sun in colors implying it is rising rather than setting.
The buzzing in fact turns out to be bees. In the next room there are
four massive nearly horse-sized wasps placidly dozing on the ceiling,
pleasantly buzzed on the smoke from several torches. Also in the room
are two figures attempting to carry a huge sack, contents unknown but
bulky, further into the dungeon. These beings appear humanoid but with
insectile features, their faces in particular resembling the wasps — but
with rough approximations of human features painted on, with open
mouthed smiles.
These figures do not notice Hant and the wasps do not care, so he
follows them to peer into the next room. In addition to the bag
carriers, it contains several of these bug-men, all standing around one
of the massive wasps. One holds it so that it cannot not take off, and
the others stand by with various grooming implements, brushing wiping
and cleaning it while it squirms in displeasure at the indignity. Hant
spies a flight of stairs to the side of the room, and using his skills
of infiltration slips along behind the bag-carriers and into the next
floor.
The stairs lead to a room with a painted statue bearing a shield. This
iteration of it also has additional ornamentation, a scattering of cut
flowers on the plinth and a decorative torc around the neck of the
statue. It was at this point that Hant’s player gathers their thoughts
on the structure of the building their character is in, realizing that
neither this floor nor the previous map spatially to the tower remnants
Hant had hoisted himself into. Cautiously, Hant creeps forward, now
(correctly) convinced he is in another nightmare. An oddly flickering
light comes from the next room.
A suit of armor stands silently in this room, leaning on a massive sword
and holding a lantern aloft. The armor is painted the same dark blue as
the statue. The lantern’s light seems off in some fashion, casting
shadows in a way that does not quite seem to be where it should. The
armor faces a closed door, and Hant begins trying to determine if it is
a living being. Some quiet observation reveals moths entering and
exiting the armor. Hant decides to risk sneaking past, and peers into a
familiar room to see two more identical lantern-bearing armors flanking
a familiar staircase upwards. He begins concocting a scheme to determine
some information about these armor-entities. Returning to the statue
room, he takes a severed lizard claw from his possessions and hurls it
against the door across the room. Two of the moth-armor entities (the
one nearest Hant and one from the staircase) immediately move to
investigate.
Hant watches as the two armors discover the claw and examine it by their
lantern light. In a tone of disgust one of them says “Runalt,” prompting
the other to pour a rivulet of fire upon the claw. It goes up in flames
immediately, reminding Hant that the things are in fact made of very
flammable paint. He pulls his tinderbox and another claw out of his
possessions and begins preparing to ambush one of the armors.
When the armor from the stairway room returns to its post, Hant siezes
the opportunity and sneaks up on the lone door guard, igniting the
lizard claw and stuffing it into an opening in the helmet of his victim
before diving for cover behind the statue Unfortunately for him, while
the moths living in the armor are harmed by this fire, the armor itself
is not and began to retaliate. It shatters its lantern against the
statue, and the flames reach out at ninety degree angles to any surface
they coat, disobeying the usual laws of fire as they begin to spread.
Hant takes this as a queue to run.
He books it down the stairs and past the startled wasp-riders, causing a
wasp to panic and attempt to escape. When he reaches the hole leading to
the exterior he conceals himself behind a pile of debris. A mounted
wasp-rider flies out in pursuit but does not see him. He laughs bitterly
as he readies to drop down and rejoin the rest of the party.
Running a dungeon-crawl for one person is something I genuinely enjoy a
lot, and both myself and Hant’s player are pretty long winded, so this
one had a lot going on! Huge shoutouts to Almuund’d player for hanging
out with us while we rambled endlessly, he’s a goddamn saint. My big
task now is to be ready for the party to try to interpret the stuff Hant
ran into. I have the shape of a bunch of it in my head: this dungeon as
a whole was an experiment in making repetition of the same layout
interesting, and also planting the idea of a multitude of armed
conflicts from different periods being flattened into one event. My plan
for the Occult-Futurists has been that having seen this happen, they
want to do something akin to this but broader in scope and scale.
Hant had a truly absurd run of neutral-to-positive reaction roles (I
think it is funny that the the wasps in particular would have basically
just wanted to see if he had food and then ignored him if he didn’t
offer any). He’s being played as a real piece of shit who looks for
opportunity to harm first and foremost though — we’ll see how far that
gets him.