TNU Play Report 13: Transportation
With Parzival at least somewhat duped into their plan, the party sets up
camp for several days while their smuggler allies go to fetch a way to
transport the press. They expect to take 3 days to do so.
On the first day:
Akela shadows Cleo some more. She does not attempt to hide this. When
Cleo asks why, Akela openly admits she is curious, to which Cleo says
“if you have questions, you can ask them.” Akela states that if she has
any, she will.
Almuund rests most of the day to recover a point of missing willpower.
He also takes a moment to show Parzival and co the strange elevated
river that manifests in the morning fog. Some mild argument ensues –
some of them think it is a trick of the light, an optical illusion. Some
of them think it is a sign of magic.
Hant also shadows Cleo, but for different reasons. He wants to purify
his knowledge of the web spell, and wants to instrumentalize her to this
end. He begins memorizing her habitual paths when leaving and returning
to camp.
Parzival and co set up a large tent, and spend their time mostly playing
cards. Miss Marlowe is an accomplished gambler. Parzival is okay at it.
Constance and Ewan are not very good.
On the second day, Cleo returns early from her hunting to warn Akela
that others are in the area. There is a group of six anarchists from the
Thickets
Collaboration (0208) wandering the woods and heading nearer. The
party quickly confers and decides to use this to their advantage: Akela
has implied that she has a buyer lined up in the Thickets Collaboration
already, and if she can get these wanderers to cooperate, this could
help legitimize that.
Almuund and Akela quickly move to intercept the anarchists, and almost
begin speaking to them at cross purposes — Almuund to conceal the
presence of the press, and Akela to bring them onboard with swindling
the salvagers out of it. After some confusion, a plan is clarified:
Almuund and Akela will return to camp, and in a few hours the anarchists
will arrive, pretending to be emissaries of a party intending to
purchase the press. They will inspect it, sign a few documents that
Almuund will quickly draw up, and walk back into the woods.
During this conversation, some news from the Thickets Collaboration is
shared: Nougat has not been seen outside his home for nearly a week, and
the reason the wanderers are here is growing concern about the
industrialist spy in 0310.
Almuund and Akela return to camp, quickly convince Hant to sacrifice a
blank page of his spellbook to the cause, and draft a bill of sale. When
the anarchists arrive a few hours later, Almuund puts his full skill at
grifting into convincingly talking up the press and its value, for the
benefit of the observing Parzival and co. The anarchists feign to talk
it over, and sign the forged document Almuund hands to them. They then
abscond before further scrutiny can be put on them. “Payment upon
delivery,” Parzival is told.
On the third day, Hant performs his purification ritual and it goes even
more weirdly than he sets out to make it. His plan was to weave a net in
which he would entangle and hoist Cleo, to symbolize a spider entangling
its prey. He manages to put it in her path and hoist her ewok-style, and
then sets about watching from hiding as she frees herself. As she is
swearing profusely and planning how to best disentangle herself without
injury, a horseman
emerges from the woods, seeming bemused at Cleo’s plight. It appears
identical to the one Hant previously encountered. After a tense minute
of examination, it cuts the ropes down and trots off into the woods,
leaving the shaken Cleo to disentangle herself. Hant enters the clearing
feigning surprise and concern, though not entirely feigning his
discomfort at the presence of the horseman. He asks a few leading
questions, and Cleo says that when the sword was swung to sever the rope
it was the horse that was looking to aim. “I think things like that are
the reason we have the wall,” she says to Hant, who laughs coldly.
Cleo is now deeply suspicious of Hant, and deeply interested in killing
and eating the horseman.
Benjamin and his smugglers get back with an ill gotten but sturdy cart
later that day. They load the press aboard it and prepare to travel in
the morning.
It is another three days of wheeling the cart along the river to get to
the crossroads. The woods beside the party become more overgrown with
blackberry bramble as they walk downstream.
On the second day, a patrol of six Merchant-Industrialist militiamen,
accompanied by a mule pulling a bombard, shout from across the river for
the party to halt. They wish to inspect the cargo (and really want an
excuse to try their toy). Four wade across to look at the press and
harangue the travelers, and when one goes to touch the press, Akela
grabs his arm. There is a moment of tension as all parties size up
whether to fight or flee. The militiaman realizes Akela could break him
in half, and so backs down and instructs the party to go on their way.
He retreats across the river with his compatriots, and they begin
cajoling the mule along the river.
When the party reaches the crossroads, the bombardiers are still tailing
them.
The occult futurists in the north are hitting the part of their journey
that will necessitate its own discrete report when I finish figuring it
out. Expect that soon!