Riccamino and the Occult-Futurists
The peninsula of Riccamino is a troublesome subject to scholars of
history. When the lost continent fell to the plague, records kept by the
Kingdoms of Law had it as a mostly pastoral place, communities of
shepherds and fishermen dotting the hills and shore below mostly
uninhabited mountains, a few coastal cities that barely qualified as
more than large towns. Its rediscovery by Lawful peoples was therefore a
shock: a small whaling fleet, looking for shelter from an unexpected
storm, sighted the smoking edifice that now extends across the
peninsula, as well as the legions of vessels drifting in the water
around it.
The structure is mostly a vast soot-spewing factory, in which all manner
of strange goods are assembled, including further infrastructure for
manufacturing. The architecture of the factory itself looks archaic, but
the materials it refines and finished products that result seem unstuck
in time. Coifs of chain
mail in a style that fell out of favor in decades past are used to
reinforce armor of ceramic, steel, and plastic. Citizens labor by
guttering torchlight to assemble the circuitry that carries power
through the dirigibles of the Riccaminoan navy. Many parts of the
factory are nearly inaccessible to human life, and the secret of how
they are maintained and serviced is kept from outsiders.
Atop the factory structure, like a malleable crust, sit the terraces and
walkways of the ancient coastal cities. Where gondolas once traversed
canals, now balloons drift placidly through open sky-channels between
towers. As the factory below expands, the cities are simply pushed
upwards, the bridges modified to uncouple and rejoin as needed like a
children’s toy on much greater scale. The result is multiple layers of
habitation which can only access each other by either balloon or by
towers full of spiraling stairs. Owning a home at the height of the city
might be a conspicuous show of wealth, but owning a tower that extends
through multiple is a sign of much more concrete power.
Control of Riccamino is contested by multiple groups within it, but the
foremost faction is the Occult-Futurists. These militant sorcerers treat
their victory as so inevitable as to already have happened, and their
unmatched ability to occupy, expand, and exploit the factory
infrastructure means that their opposition fears that they are right.
Many still fight their influence: for example, roving gangs of genteel
Aerialist-Egalitarians still emerge from their family’s mobile
tower-dirigibles to challenge the Futurists and each other to deadly
duels, while dubiously affiliated piratical elements conduct guerilla
warfare from the lower inhabited edifices towards ends both
revolutionary and conservative.
The Occult-Futurists dominate the navy of Riccamino, and their project
of conquest helps maintain their power and popularity. One day, they
say, Riccamino will extend to other lands, where you too might live.
Forward the conquests and you will have the opportunity to escape the
smog and smoke, while still being a part of an unbroken chain back to
the beating heart of Riccamino by way of the bounty it produces from its
burning depths. The furnaces provide, should provide, must provide
morally speaking, and the only place beyond the reach of their
providence and thus taboo to conquest is that which lies below the
ocean.
The Kingdoms of Law maintain an uneasy peace with Riccamino. They are
mistrustful of the Occult-Futurists, but have no strong alternative to
them in mind.
Lastly it is worth mentioning the most wretched beings of Riccamino, the
Devils. They seem not so much people as byproduct, and they emerge from
the depths of the factories, oddly shaped beings incorporating animal,
human, and inanimate material into their caricaturesque appearance.
Humanity does not know by what process they form, though many speculate
wildly, and they do not feel the need to share, if they know at all.
They simply seek something better than abandonment in factory depths.
Some form villages deep in the furnaces or along the sides of the
factory, some climb to human society (though they cannot hope for much
more than to be pressed into labor or treated as an odd pet within
Riccamino itself), and many construct what makeshift vessels they can to
set off across the sea. A great many of these refugees have landed in
the wilds outside of Catage.
When I imagine the Devils I usually think of creatures from Bruegel’s
Fall of the Rebel Angels (as in the example above), or Bosch’s Garden of
Earthy Delights (as in the example below).