TNU Play Report 7: Plotting a New Course
After she finishes dealing with Rubello, Akela approaches the Salvager’s
Guild’s dock, where a bit of an altercation is taking place. Nobody has
seen the crew who had been sent to get the printing press (as
mentioned in the over-long play report 1), and they were expected
back as of five days ago. A portion of the salvagers want to pay for
mercenaries to mount an expedition for the lost or stolen cargo, while
another group argues that it isn’t feasible to do so. Akela, taking in
all of this, hatches a plan. If herself and her companions can locate
the missing press, she wants to hide it somewhere until she can report
its existence directly to the Thicket Collaboration (0208) and hopefully
organize a team to haul it there. She has made a decision to commit
herself to bettering this settlement. She misses the old revolutionary
camaraderie she once had and hopes she can finally rediscover it. All
she needs to do is convince her companions this is a good idea.
Almuund is easy to convince. He has a foothold in the Thicket
Collaboration and a bit of charity could cement that nicely.
Hant is a harder sell, but has ulterior motives that help expedite the
process. His desire to hunt the counterfeit Holy
Mountain texts has lead to him asking around the crossroads after
anyone who has a particular knowledge of/interest in books. One of the
scavengers-turned-merchants mentions that she had luck selling books, in
particular books about religion and magic, to some people stationed at
Fort Cygne (0413), also mentioning that a witch lives down there
somewhere. When Akela pitches her plot to Hant, he eagerly agrees on the
condition that they make a slight detour to visit the fort for his
benefit.
The first day of travel passes uneventfully. The party sticks to the
road, heading down to the Fort.
On the second day, late in the afternoon they find themselves
overlooking the river from a cliff that the road runs atop. 12
Merchant-Industrialist militiamen are encamped here, watching over a
boat flying their colors moored at the bottom of the cliffs. Curiously
there are 2 Occult-Futurist scouts also present, camped just next to the
militiamen. They have less cumbersome helmets than Rubello did. The
party gives this camp a wide berth, and make their own camp a
respectful/safe distance away.
They reach Fort Cygne the next evening. It is the ideal of a purely
utilitarian outpost: rock walls around rock buildings, inhabited by
tired militiamen attending to mundane tasks. Hant engages a guard at the
main gate in conversation, mentioning that he had heard rumors that some
folks here were interested in odd religious texts. The guard ruefully
replies that, ever since that ugly incident with the witch, the
commanding officer of the fort has cracked down on this sort of thing.
“We confiscate books more than we buy or trade them, now. If you have
any with you, keep them out of sight. I don’t want anyone to start
shit.” Hant asks about the ugly incident with the
witch and is told that a group of soldiers got in an altercation
with her, ended up killing her, and the commander held a funeral to
hopefully stave off a haunting. This particular militiaman feels bad
about the whole thing. The witch’s apprentice seemed distraught, and the
job got duller with more oversight. He points Hant in the direction in
which the witch’s shack (0413) can be found. The party plans to sleep
outside the fort tonight and set off to find the witch in the
morning.
In two days, messengers from the Occult-Futurist flagship, the Molars of
Leviathan (named for a
Wayne Barlowe painting that has served as campaign inspiration to
me) that made landfall at 1407 will arrive in the crossroads to collect
Rubello’s reports. It will take them four more days to then return. When
they do, a large expedition will be dispatched to 0202 where last
session Akela lied about finding the helmet Rubello bought from her.
Tracking that expedition and what they get up to will be a particularly
interesting exercise for me I think.