Play Report 24 — River Crossing
On a clear sunny morning, the party (of Almuund and Hant, as Akela’s
player could not make it) sets off to reach the Valley Collaboration.
Prior to leaving, there is some discussion of whether or not to avoid
the bridge and crossroads, which Hant’s player suggests based on the
knowledge that the Occult-Futurists surveil it. An alternative route is
determined: a detour through the woods and across the river at 0607 and
0707. Some waxed canvas is bought to wrap perishable belongings
in.
During the first day of travel, the party hears sounds of loud merriment
from ahead of them in 0408. The source of this is a random encounter I
rolled: 3 Sun Courtiers, faeries of the summer who delight in hunting.
Based on the encounter rolls, they will be surprised by the PCs, and
have a cautious but not hostile reaction. Almuund continues down the
road, while Hant sneaks off to the side, into the cover of rocky hills.
Both of them see, from different angles, a trio of white robed beings
ornamented in bronze polished to the point of being blinding, one
wielding a sword and the other two spears. One of the spear wielders
gestures at the road while talking, and the other two laugh
uproariously.
Hant decides to cast Clairaudience to hear the conversation better, and
immediately fails to control the spell. He inadvertently casts Web Trap
along with a working version of what he intended, and is treated
firsthand to a barrage of archaic swearing and bafflement as the trio of
Sun Courtiers try to determine why they are suddenly coated in
spiderwebs (there is conjecture as to whether there is some beast that
dwells here that is responsible). Hant quickly returns to the road
without being seen and rejoins Almuund, and the two hastily walk past
pretending not to see the indignant trio trying to wipe their formerly
pristine robes free of spider-goop.
While the party camps through the night, these three make another
appearance, passing close to the camp as they hike in a northeasterly
direction but not noticing the characters. Hant tails them again, and
hears them talk about finding a suitable quarry to hunt for “the court.”
One wants to go north, two want to head east to the coast. Hant returns
to camp before they have a chance to notice his second round of
spying.
The next day is one of uneventful travel. The party reaches 0608, and
camps in preparation to head off road tomorrow.
Heading off the path proves to be difficult, and the party feels the
loss of Cleos services, as 0607 takes a full day to traverse. It is a
thick forest that has not accommodated human travel for centuries and is
making no effort to do so now. Small birds shriek at the party to warn
them away from nests tucked into the dense trees. Uncomfortable
root-filled camp is made for the night.
The next day brings an escape from the tangled woodland, as the party
emerges to 0707 and searches for a place to cross the river. The other
side seems to have many points where people fish and gather water, but
the side the party is on is mostly steep rocks. Eventually they see a
group from 0807 gathering water into clay jugs, and wave at them.
Communicating is hard, but the water collectors gesture to a relatively
safe crossing point.
Hant wraps his belongings in part of the waxed canvas and manages to
keep himself and his stuff afloat as he crosses.
Almuund is not so lucky. He looses his grip on his bundle while trying
to swim. Luckily he had the foresight to tie it to his waist, so his
belongings are not lost, but water does get into the top of it just
enough to ruin his chalk.
Once on the other side, the Valley Collaboration denizens question them.
An older man who seems to own the cart carefully grills them to see if
they display any of what he would deem antisocial behaviors (such as a
want to do crime, positive views on transcendentalism, anti-royalist
sentiment, and general impoliteness to an elder) while an excited teen
tries to ask what the other settlements are like. As Hant and Almuund
try to make a positive impression, the Valley Collaboration (0807) comes
into view:
Old fortress walls extend from the craggy stone hills their materials
were made of. It is a smaller city than the Thickets collaboration
(0208), but more of it is in use. A central fortress is surrounded by
houses and markets that have remained sturdy through time and weather.
Across all of them, new decorations: banners and flags bearing the
iconography of King’s
Dogs, ranging from old battle standards lovingly preserved to pieces
of cloth hastily painted with comparatively insufficient skill and
materials.