Nightmare Groves of Runalt
Ancillary nightmares that spring off from Runalt’s main nightmare,
seeded by him on purpose by sending portraits of himself into the
wilderness. Born of and prey upon greed, ambition, and the want to be
remembered forever for these traits.
These nightmares manifest as mazelike groves (I often generate them with
this tool) whose
walls are made of immaculately trained trees, whose branches terminate
in human hands. Some of the hands hold small silvery rings (worth 10
coins each, or 40 to someone with an interest in nightmare objects
specifically, 2d10 in total through the dungeon) with which they tempt
the players to come closer. On a first entry the hands give up the rings
with little struggle, but subsequent ventures will playfully hold them
out of reach — which can give the beasts of the dungeon an opening to
slay them. At night, the hands pass lit candles between themselves to
light paths for the players, but will use this to try to lead them into
ambushes and snuff the lights in moments of danger. The trees themselves
do not fight and the hands are easily smashed.
The crown of these nightmares are Skull-Faced Fiends (stats available in
the monster document on Johnstone Metzger’s patreon), remnants of
Runalt’s reptile house, the crown jewel of his menagerie. The anchor is
guarded by a Lord of Fiends (as described in the same document) attended
to by two Interred Servants (stats as Silent Accusers from the same).
The anchor of these dungeons is always a “trash crown,” a mockery of
Runalt’s own crown which the Lord of Fiends wears.
The anchor is hidden at the bottom of a staircase behind the painting of
Runalt, which starts in a random room held against the wall by the
tree-hands. Every turn there is a 1-in-4 chance of it being moved to a
new room, passed along by the hands, in a random direction. If it is
pried from the hands, a stone staircase full of the stink of pooling
paint thinner and lizard leads down to a few small stone rooms where the
Lord of Fiends, a treasure stash, and the crown are contained.
Any who see the painting know at once that this is “Runalt, the King,”
even if they don’t know what that means. The painting itself can be
entered by adventurers, who can talk to and with the representation of
Runalt within. He is haughty and demanding, expecting the adventurers to
perform tasks (namely the capture of other mortals to bring to the
nightmare) in exchange for a reward. He can manifest one reward per
month, creating in the real world something that the players desire,
though with the visual qualities of being painted and thus marked as
having been produced by magic. He struggles to recall specific memories
of the real Runalt’s life, grows frustrated when interrogated about
them, and can be dispatched with little effort at which point the
painting will fall from the wall and reveal the staircase behind
it.
Note that paints and thinners are very flammable.
I generate the treasure in the bottom of the dungeon as a monstrous 1
hoard using the rules in &treasure, but I
always draw the trade goods from those in Runalt’s castle (which as many
things do needs a post of its own): iron ingots, drugs, powdered spices.
For example:
Runalt Dungeon Between Thickets And Northmost Collaboration
40 loose coins
280 coins in trade goods (3 iron ingots, 2 doses of drugs, 2 bags of
powdered spices)
Encounters per the TNU rules:
Die size 6, dungeon level 1 (can increase if left to grow
unchecked)
Special event for 2-3 rolls: A painting of a specific material desire of
a randomly chosen adventurer is conjured into being and paraded in front
of them by the tree-hands. It will tempt them into ambushes and try to
waste their time until the whether they inspect it cautiously or try to
take it.
When the countdown die reaches 0 and guarantees an encounter with the
crown, it is in the form of a painting of the old reptile house from
which Skull-Faced Fiends emerge. If routed, they will try to retreat
back into it.
Encounter list (d4):
1. 1d4+1 Skull-Faced Fiends.
2. A lone glass thief, trying to rob the dungeon.
3. 2d4 Interred Servants (stats as Silent Accusers)
4. An interloper from outside: roll on the
appropriate encounter list for the area the nightmare is in.