Gardens 1404 — Brine-Eaten Cathedral
The island that sits above in the surface world dominates the landscape
here, a mountain buffeted by something between wind and the tide, making
it deadly to ascend. In accordance with the Gardens, swimming or
climbing to the surface is only possible if done upside-down, or some
other mode of “descent.”
Against the base of the southern side of the island is the lair of the
sea-dragon Chorda (he/him), a chunk of domed building with a caved-in
roof sitting at an angle as though it was dropped carelessly onto the
ocean rocks. It consists of a large central cathedral hall, now open to
the ocean, a hallway that leads most of the way around the hall, and
three ancillary rooms — a once richly furnished bedroom, an old gallery
crushed against the rocks of the island, and an audience chamber turned
treasury.
1. The Cathedral
A massive domed room, still imposing in its architectural splendor
despite its disrepair. Doors to the south would open to the
seafloor-gardens, but are stuck. The primary mode of entry is the hole
in the ceiling. All the walls and statuary here have been washed clean
of the paints that once illuminated the room, leaving an austerity
broken by patches of seaweed and colorful crustaceans. There is a 50%
chance that Chorda is present, curled catlike in the center of the room,
gazing up at the surface above.
Has open-doored exits to the Corridors on the north and west sides, two
per side.
Chorda (stats for dragons taken from the TNU bestiary available through
Johnstone Metzger’s patreon)
Level 8 evil faerie
Armor 15, Hit Die 1d10, Morale +1, Huge, Speed 8, Surprise -2
Cha 18, Dex 12, Fer 18, Hth 10, Int 8, Wil 18.
2 bite or claw attacks per round, or 1 breath weapon.
Can fly, swim, and breathe underwater.
Double damage from poison, half damage from piercing, slashing, cold,
and fire.
Radiance breath: Beam of light inflicts damage once, but everyone who
sees it must save against their Dexterity or be blinded for 1d6 rounds.
Chorda is immune to radience.
After Chorda has used his breath weapon once during an encounter, he
only has a 1 in 6 chance of being able to do so again, each round.
Spells known: Mass Delusion, Radient Touch, Mind Shield, Charismatic
Aura, Imprison Spirit, My Shadow and Me, Bloodhound, Touch of Debasement
(spells from TNU
and The
Nameless Grimoire).
Chorda is sinuous and serpentine. Translucent strands like anemone
tentacles wreath his face, tail, and limbs, glowing with
bioluminescence.
2. The Corridors
In the absence of the Cathedral’s former inhabitants, many of the
corridors that allowed passage around the cathedral are impassable. The
longest section that remains passable are those on the west and south
sides of the cathedral room proper, forming a right angle. The eastern
equivalent of this is completely caved in. Picture frames sit in the
walls, the canvasses that used to sit in them long since rotted
away.
Exits to the Bedroom and Audience Chamber in the west side, and the
Gallery on the north. Both halls have two entrances into the Cathedral
room.
3. Bedroom
In the southwest of the building, this used to serve as the living
quarters of a major figure in the cathedral. Now it is choked with
detritus, a rotting bedframe serving as home for a multitude of crabs.
They lay their eggs here. Digging through the slime and debris on the
floor will reveal a matching jeweled comb and hand mirror.
There is a doorway into the western Corridor, and an unbroken window
that lets in some light from the outside.
4. Audience Chamber
This room is the only that remains painted as it was before it was
dropped into the ocean, through the efforts of Knauga (they/them), an
undead scholar who is imprisoned here by Chorda. They use their magic to
counteract the erosion of the ocean that would destroy pigmment and
stonework alike, and are allowed to live in exchange for extending the
same to Chorda’s hoard of treasure. They know that Chorda’s claim to
have dropped the cathedral into the ocean is a lie — they were already
here studying the building when the dragon moved in.
There is a doorway into the western Corridor.
Hoard of Chorda (monstrous V, using &treasure):
7000 coins
2000 coins in trade goods (predator pelts, iron ingots, gold
ingots)
1 artifact — Sun amulet
5 magic items — mosquito cloak, nautilus helm, hero mead, serpent
draught, blood of plant command, stolen shroud.
5. The Art Gallery
The statues that once filled this room are shattered into thousands of
chunks and piled into something resembling a nest. Old pieces of
waterlogged wood and broken boat furnishings are scattered about. This
was once the lair of Pandroso,
Chorda’s child. Picture frames of all sizes hang from the walls, their
contents reduced to sodden scraps. Some show signs of being bashed or
slashed in anger.
Hidden in the nest-pile: the poison that Pandroso never worked up the
courage to kill Chorda with, contained in an old perfume jar that sank
long ago.