Play Report 25 — Market Plazas
The party, now in the Valley
Collaboration, pays for rooms for the night, and sleeps until they
are woken up by a trumpeter playing a mournful tune as the town around
them comes to life. They set out to pursue their various ends.
Hant, still on the trail of the counterfeit books, begins following a
lead he got from Ensi in the Thickets Collaboration: asking after the
fates of the royalists who would have been involved in the printing
press there before they were ousted. He learns that some of them did
wind up here, but that lacking a proper printing industry, they ended up
scattered across various other jobs. Some of the more artistically
inclined got hired by Lionel, the governor of the town, to create
signage and propaganda. The mechanically competent found work repairing
carts for the smugglers, among whom many dispersed. Lionel seems as good
a lead as Hant has, so he considers how to get close to him.
Hant also learns that, if he’s looking for printing and papercraft,
there is an abandoned market plaza that he could visit where people can
find goods that are otherwise hard to get or not available. He resolves
to visit this later.
I turn my attention to Akela and Almuund. They are going together to
follow up on Cleo’s rumored airship information. The first stop is the
Hare House lodge — they hope that Cleo has not poisoned the waters
against them. The two members of the cult outside the lodge are baffled
by this request. “We know much of the beasts of the air, not machines
people put there.” This is genuine — Cleo’s lead was a spy that she knew
personally, not a lodge wide secret. The conversation turns contemptuous
when the Hare House members question Almuund’s feline appearance and
Akela accuses them of knowing nothing of humans due to too much time
spent among animals. Almuund draws Akela away before things escalate
further.
The two spend some time in the markets asking less contentious people
about who might know about airships. They learn about the
Occult-Futurist Ambassador Sala and decide to try to get an audience
with him — Akela hopes that her return of the helmet and the commotion
it caused in the north can be spun as services rendered, worth repaying.
While learning of the ambassador, the two also pick up on the fact that
this town has freshly milled flour which seems to be produced
locally.
Visiting the house that the ambassador rents from the governor, the two
are once again confronted by two others at a door. “State your
business,” says a helmeted and flight-suited Occult-Futurist. Akela and
Almuund describe themselves as enthusiasts of airship history hoping for
an interview, and one of the guards goes inside to relay the request. I
roll to see if the ambassador would recognize Akela’s identity, and
again to see if he would entertain meeting with her. He does, and is — I
decide to interpret this as a situation where the lie is intriguing to
him and he wants to humor her to measure her worth as an asset without
revealing his own hand. An appointment is made for tomorrow.
Hant approaches the abandoned market plaza and begins to investigate it.
This is a mildly modified for the setting version of the dungeon City
of Poison, which I highly recommend — specifically approached via
the Abandoned Market section. He observes the debris and smells from the
entrance, and cautiously prepares to proceed, when an out of game event
intervenes — Hant’s player must go and remove a trapped mouse from their
home with little time remaining allotted to the game. We will begin next
session with them returning to Hant’s delve. (glad to report that the
mouse was removed successfully)
Before we end the session, Akela’s player has the fighter make one
preparation for tomorrow’s meeting: she buys a pistol.