|||

Gardens 0711 — Monastery of Dying Fire

At the top of the inverted mountain cavern, above the reach of the snow, sits an old fire-damaged monastery. Much of it has collapsed and crumbled, and the effects of monastic life can be seen buried in the rubble — small brass incense holders, scraps of white robes charred by fire, illegible scrolls. Smoke and heat rise from below — dig down just two feet and you can find a bed of coals still burning. These coals remain hot under conditions that would extinguish a mundane fire – water, lack of air, and time do not reduce them.

Adepts of the Flame, those assassins of the fire cult fully given over to the nightmare formed by the order’s destruction in the kingdoms of law, know the location of this monastery and occasionally come to it to die. For every day spent here, there is a 1-in-4 chance of an Adept of the Flame arriving to shed their robes, bury themself in the rubble, and become part of the bed of coals. The Adepts react badly to intruders in their sacred place and will seek to drive any being not of their own order out with frantic violence.

The still mortal members of the fire cult, and their distant schism the Stokers of the Hearth-Firmament, would both consider this place and the coals from it deeply sacred and worthy of pilgrimage and restoration. The Adepts are too far gone to communicate directly with their mortal brethren, and the hospitable Stokers are largely unaware that their more murderous counterparts still walk the world.

From the last still-standing doorway to the monastery, the lights of the city below blink and flash through the snow.

Up next 0203 – Memorial to the River Queen 0203 — Memorial to the River Queen Along a mountain trail sits a statue of a human figure standing in a canoe. The features of the figure are 0612 – Fort Cygne 0612 — Fort Cygne The only permanent holding of the Merchant-Industrialists of Catage outside of the wall, Fort Cygne is built on the foundations
Latest posts MAILBOX – Tunneler’s Ritual Magic Tunnelers entries 0303 through 0803 Tunnelers entries 0102 through 0802 Tunnelers entries 0101 through 0501 Tunnelers hexcrawl-in-progress entry Dundarave 0203 Play Report 36.1 – Hiatus and The Cast 1d8 Bird Memories Some Thoughts On Some Books I Read This Year Play Report 36 – Jellunculus Play Report 35 – What’s In The Closet 0414 – The Village of Buckets Gardens 0407 – The Vault Of A Kingdom’s Citizens Play Report 34 – Orb Incident Gardens 0506 – Runalt’s Castle Gardens 0806 – Satyr Garden Heart Gardens 0309 – A Captive Author Play Report 33 – Workshop Play Report 32.1 – Some Ongoing Concerns Play Report 32 – Basement Freaks An idle observation Play Report 31 – Worlds Dampest Physician Gardens 0603 – Subterranean Tidepools Play Report 30 – Holy Water 0506 – Runalt’s Watchtower Thickets Campaign Adjustments to Micah Anderson’s The Black Manse Firmament 0213 – Synthetic Signal Fire Play Report 29 – Now Again I Climb Firmament 0212 – Transcendentalist Refuge Village 1211 – Prospector’s Campsite Firmament 1310 – Furnace of the Sky Firmament 0203 – Metallic Skeletal Giant