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The Tunnelers Campaign Session 9

It is June 5th, 2003, 8:45 PM.

Ash and Jel wait at The Rocks. Only one of the goth teens reappears: they recognize them as Jay, from prior conversation and resemblance to the vampire OC with that name. Jay is the tallest and most athletic of the goth teens, and had been the designated boombox carrier earlier that day. They warn the party: You shouldn’t do this, you will probably die.”

Ash and Jel refuse to give up, and begin grilling Jay about the blood king’s palace. In particular they try to ascertain if their suspicions are true about the whole vampire situation: that the teens have less control than they earlier claimed, and that others from the town have been killed by them. Jel, earlier, had noticed a defaced piece of vampire graffiti with the name Selena: she asks Jay about it, and Jay breaks down crying.

Jay explains that the vampire palace thoughtform, as a shared project, was really started by Selena who had recognized and used the place of power at the rocks to make it tangible. After she disappeared into it, seemingly on purpose as a form of self harm or suicide, Jay and their compatriots Karl and Dennis grew protective of it but found themselves with less control, and were heavily scrutinized suspects in the wake of Selena’s disappearance in a way that dealt a lasting blow to their interaction with each other and their creation.

Jay is a character I’m delicately feeling my way around playing: a closeted queer teen in a time period I personally lived through (though I was younger than a late teen in 2003), naturalistically choosing to not out themself to the players who they have no reason to see as trustworthy wrt queerness, and who thus puts forward mostly a series of aesthetic signifiers that can paint them as patently ridiculous in the way a vampire obsessed teen can be. There’s a whole balancing act in doing this satisfyingly in a game where the very inclusion of this category of person places them in danger, and able to be instrumentalized into danger: I hope to have more to say on the matter as the game goes on.

Seeing that the Ash and Jel will not be dissuaded from trying to save Jerry, Jay offers to accompany them to provide the protection that a co-creator of the thoughtform can offer. It is just past 9 PM. The sun sets and a dull red glow suffuses the field. Gothic iron fences topped with modern barbed wire fade into view. Two familiar red-suited figures stand in the fanged gateway, guarding the path to the palace.

I am using Halls of the Blood King by Diogo Nogueira pretty directly for this dungeon, though with an aesthetic pass in some areas to conform to the tastes of teens who listen to industrial (honestly much of it is already basically perfect), as well as repurposing the vampire hunter Seleana into the vengeful remnant of a missing teen girl.

Jay leads the way, loudly declaring to the guards that Ash and Jel are honored guests attending the feast. Ash and Jel speculate on the likelihood that Jay is just planning to feed them to the vampires, but follow through the gate and front doors, where Jay again declares them guests to the guards. They ask if the Guards know Jerry’s location, and they are told he is in the hall, celebrating. Jay commands open the hall doors and leads the party inside, where every type of vampire a teen might imagine into being is engaged in revelry. Ash asks if Dracula is here. Jay says yes, but seems to find this fact offputting. They think it was kind of corny to put Dracula in the palace, and they are intensely irritated at the suggestion that The Blood King might be Dracula. No, they say, the Blood King is way cooler.

Ash’s player here asked if Count Chocula was present and the game derailed for half an hour as we looked at the history of General Mills Monster Cereals on wikipedia. We found much that baffled us. Fruit/Frute Brute is in Pulp Fiction and Reservoir Dogs. Count Chocula’s first name is Alfred. There was a dye in Frankenberry with unfortunate effects. Wild stuff out there.

We returned from this diversion and got back to the game: Jay introduces the player characters to several vampires — a curmudgeonly blood red shadow named Yandir who they seem to be friends with, and a two headed space vampire named Haltis-Paldis who tells bad jokes constantly – before they get a sense of where Jerry is. They navigate through the crowd carefully and find Jerry completely shellshocked, crusted with dried blood, draped in a cloak, giving a thousand yard stare to a goblet of blood while a snake-headed barbarian king vampire loudly boasts of various exploits in conquering of fortresses and razing of cities to him. Ash and Jel approach to get his attention, and he is clearly distraught: I’m dead. I got killed out there. Oh god did you die too?”

The party says no, they came to get him back, and he explains that he fears he can’t leave: he reveals new fangs, and his wounded but bloodless body. Ash apologizes for not saing him, but is fascinated by the vampirization. Jel is confidant that he can actually leave.

The snake vampire refers to Jerry as Mr. Garcia,” and Jel incredulously asks about the name.
“Fuck off. I fucking hate the Grateful Dead. Don’t tell anyone that’s my name,” says Jerry, the most energy he’s shown since dying.

Ash and Jel begin steering Jerry to the exit, hoping to vacate the palace for now before they draw too much attention.

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